renaissance armor 3d models
16096 3d models found related to renaissance armor.cults3d
Model based on an old drawing I made a few years ago. Model specially made for resin printing (I will possibly make it disassembled for FDM). ... Two formats: STL and 3MF
myminifactory
Ivory carving on bronze base by Louis Richard Garbe (1876-1957).Provenance: Dr Gordon Scott, bought FAS 1972Exhibited: London, Royal Academy of Arts, 1936 (1630) This artwork was displayed at the Masterpiece London fair 2017. You can get more...
thingiverse
Wanted some renaissance style glasses, use a wood PLA and sand for a nice finish. ...
sketchfab
An Italian Renaissance table, game ready with a full set of PBR textures (4k).
sketchfab
This retable was done in the renaissance period, around XVI century, made with oolite limestone. ...Can be found in Leonel Trindade musuem in Torres Vedras, Portugal
thingiverse
... This device was originally envisioned during the renaissance where it was to be used to cross reference books, sort of like an analogue "tabbed browsing." Set the scale at any value you desire (I used 13%) and print out a kit for yourself!
3docean
Armor…............11960 polygon. ..........6083 vertices. OBJ,FBX,BLEND FORMAT MODEL. 4096 * 4096 TEXTURE. uw map: diff. spec. nor. gloss. ao . metalic. ... GAME READY.
3docean
Armor…............11960 polygon. ..........6083 vertices. OBJ,FBX,BLEND FORMAT MODEL. 4096 * 4096 TEXTURE. uw map: diff. spec. nor. gloss. ao . metalic. ... GAME READY.
3docean
Armor…............11960 polygon. ..........6083 vertices. OBJ,FBX,BLEND FORMAT MODEL. 4096 * 4096 TEXTURE. uw map: diff. spec. nor. gloss. ao . metalic. ... GAME READY.
3docean
Armor…...........11960 polygon. ...................6083 vertices. 4096*4096 texture… uv map:: _Base_Color. _Glossiness. _ao. _Normal. _Specular. _Metallic. _Roughness obj,fbx,blend, format models. low polygon mdels. ... game...
3docean
Armor…............11960 polygon. ..........6083 vertices. OBJ,FBX,BLEND FORMAT MODEL. 4096 * 4096 TEXTURE. uw map: diff. spec. nor. gloss. ao . metalic. ... GAME READY.
3docean
Armor…............11960 polygon. ..........6083 vertices. OBJ,FBX,BLEND FORMAT MODEL. 4096 * 4096 TEXTURE. uw map: diff. spec. nor. gloss. ao . metalic. ... GAME READY.
3docean
Armor…............11960 polygon. ..........6083 vertices. OBJ,FBX,BLEND FORMAT MODEL. 4096 * 4096 TEXTURE. uw map: diff. spec. nor. gloss. ao . metalic. ... GAME READY.
3docean
Armor…...........11960 polygon. ...................6083 vertices. 4096*4096 texture… uv map:: _Base_Color. _Glossiness. _ao. _Normal. _Specular. _Metallic. _Roughness obj,fbx,blend, format models. low polygon mdels. ... game...
3docean
Armor…...........11960 polygon. ...................6083 vertices. 4096*4096 texture… uv map:: _Base_Color. _Glossiness. _ao. _Normal. _Specular. _Metallic. _Roughness obj,fbx,blend, format models. low polygon mdels. ... game...
3docean
Armor…...........11960 polygon. ...................6083 vertices. 4096*4096 texture… uv map:: _Base_Color. _Glossiness. _ao. _Normal. _Specular. _Metallic. _Roughness obj,fbx,blend, format models. low polygon mdels. ... game...
3docean
Armor…............11960 polygon. ..........6083 vertices. OBJ,FBX,BLEND FORMAT MODEL. 4096 * 4096 TEXTURE. uw map: diff. spec. nor. gloss. ao . metalic. ... GAME READY.
3docean
Armor…...........11960 polygon. ...................6083 vertices. 4096*4096 texture… uv map:: _Base_Color. _Glossiness. _ao. _Normal. _Specular. _Metallic. _Roughness obj,fbx,blend, format models. low polygon mdels. ... game...