shadow bomb 3d models
14589 3d models found related to shadow bomb.cults3d
3D model of Fortnite's Shadow Bomb grenade. The zip file contains the full body and also all separated parts. Not for commercial use. ...Don't hesitate to contact us if you have any questions!
thingiverse
... report! Edits: Jan 13, 2019: Corrected Pyre Marker to 50mm and added Blood Marker, Blown Apart Marker, Wind Wall Marker, Shadow Marker, and Shockwave Marker Jan 14, 2019: Added 30mm Ice Pillar Marker Jan 14, 2019: Fixed 30mm Ice Pillar Marker
thingiverse
http://www.thingiverse.com/apps/customizer/run?thing_id=714444 Instructions Using the following options: fontname = Orbitron font_catch_diacritical_sign = 2.3 basethickness_percent = 0.1 base_radius_add_percent = .1 textsize = 16 textstring = Shadow...
grabcad
Please see the file << Notes - Shadow.docx>> for details regarding construction, and contest requirements.Designed by the military as a surprise attack vessel, the Shadow was outfitted with a subspace drive capable of hiding the vessel in...
thingiverse
http://www.thingiverse.com/apps/customizer/run?thing_id=1039106 Instructions Using the following options: clipRadius = 3 textScaleY = 1 textScaleX = 1 clipOffset2 = 2 clipOffset1 = 3 labelHeight = 20 textFont = Alike Angular labelRadius = 3 textSize...
thingiverse
http://www.thingiverse.com/apps/customizer/run?thing_id=739573 Instructions Using the following options: font_narrow_widen = 0 font_size = 12 ruler_unit = 10 text_thickness = 4.2 border_width = 0 character_spacing = 1 outline_color = Gray...
thingiverse
This thing was made with Tinkercad. ...Edit it online https://www.tinkercad.com/things/3TidlC6TU6u second part of bomb https://www.thingiverse.com/thing:3857961
grabcad
BOOM?! ... Inspiration comes from the bombs of Super Mario. But with removed feets so he cant run after me. ...:) Made this for the challenge: http://grabcad.com/challenges/grabcad-3d-printing-challenge
sketchfab
I modelled this bomb from reference. I’m not sure which exact period it’s from. ... Modelled this using 3DS Max, UV mapped in Maya, Textured in Substance painter.