cave evil 3d models
15889 3d models found related to cave evil.3docean
... 7405 polygon. 3835 vertices. 4096 * 4096 texture size. Model available in obj, fbx, and blend formats. UV map includes: Skull_Cave_Base_Color Skull_Cave_Glossiness Skull_Cave_AO Skull_Cave_Normal Skull_Cave_Specular Game-ready model.
myminifactory
Cave lynxes for wargames Presupported Content: Unit of 8 Cave Lynxes 28mm scale 360 video
3docean
Human: Skull_Cave 3D model details.\n26894 polygons, 27027 vertices.\n\nModel variations:\nSkull_Cave_Lod_1 - 17715 polygons, 8989 vertices.\nSkull_Cave_Lod_2 - 12560 polygons, 6411 vertices.\nSkull_Cave_Lod_3 - 7405 polygons, 3835...
3docean
... Skull_Cave_Lod_3…7405 polygon, 3835 vertices. Texture size: 4096 by 4096 pixels. Model file format: obj, fbx, blend. UV mapping set: Skull_Cave_Base_Color Skull_Cave_Glossiness Skull_Cave_AO Skull_Cave_Normal Skull_Cave_Specular Game-ready model.
3docean
... – 20739 polygons, 10522 vertices. Texture Size: 4096 x 4096 pixels. Model Format: OBJ, FBX, Blend. UV Map Channels: Skull_Cave_Base_Color Skull_Cave_Glossiness Skull_Cave_Ambient_Occlusion Skull_Cave_Normal Skull_Cave_Specular Game-Ready Model.
3docean
Model Details: Model: Skull_Cave Polygons: 17361 Vertices: 17537 Lod Levels: Skull_Cave_Lod_1: Polygons: 6740 Vertices: 3507 Skull_Cave_Lod_2: Polygons: 13744 Vertices: 7014 Skull_Cave_Lod_3: Polygons: 20739 Vertices: 10522 Texture Details:...
3docean
... 7405 Polygon, 3835 Vertices. Texture: 4096 x 4096 Resolution. Format: obj, fbx, blend Compatible Model. UV Maps: Skull_Cave_Base_Color Skull_Cave_Glossiness Skull_Cave_AO Skull_Cave_Normal Skull_Cave_Specular Game Ready for Deployment.
3docean
Polygon data: 26894 elements, 27027 vertices.\n\nModel details: Skull_Cave_Lod_1 - 17715 polygons, 8989 vertices.\n\nAdditional details: Skull_Cave_Lod_2 - 12560 polygons, 6411 vertices.\n\nDetailed breakdown: Skull_Cave_Lod_3 - 7405 polygons, 3835...
3docean
Polygon Count: 26894 Vertex Count: 27027 Model Details: Skull Cave LOD 1: 17715 Polygon, 8989 Vertices Skull Cave LOD 2: 12560 Polygon, 6411 Vertices Skull Cave LOD 3: 7405 Polygon, 3835 Vertices Texture Information: 4096 x 4096 Resolution File...
3docean
Polygon Count: 17361 Vertex Count: 17537 Model Details: Skull_Cave_Lod_1 - Polygon Count: 6740, Vertex Count: 3507 Skull_Cave_Lod_2 - Polygon Count: 13744, Vertex Count: 7014 Skull_Cave_Lod_3 - Polygon Count: 20739, Vertex Count: 10522 Textures: 4096...
3docean
10977 polygon.\n 11060 vertices.\n\n2048 * 2048 Texture.\n\nobj, fbx, and blend format models.\n\nuv map:\n\nice_cave_albedo (ice_Diffuse)\nice_cave_normal\ nice_cave_specular\nnice_cave_gloss (ice_Rougnes)\nice_cave_emissive\n\nmarmoset render\ngame...
3docean
Model Description: Skull_Cave Geometry Details: - Total polygons: 26,894 - Total vertices: 27,027 Lod Models: - Skull_Cave_Lod_1 - Total polygons: 17,715 - Total vertices: 8,989 - Skull_Cave_Lod_2 - Total polygons: 12,560 - Total vertices: 6,411 -...
3docean
... blend files. UV mapping applied: * Base color map: Skull_Cave_Base_Color * Glossiness map: Skull_Cave_Glossiness * Ambient Occlusion map: Skull_Cave_AO * Normal map: Skull_Cave_Normal * Specular map: Skull_Cave_Specular Game-ready model loaded.
3docean
... visual fidelity. The model is formatted for export in obj, fbx, and blend file types. UV map information includes: Skull_Cave_Base_Color Skull_Cave_Glossiness Skull_Cave_AO Skull_Cave_Normal Skull_Cave_Specular This model meets game-ready standards.
3docean
Polygon count: 26894 Skull_Cave.\n Vertex count: 27027.\n\n Lod level 1 model, Skull_Cave_Lod_1: 17715 polygon.\n Vertex count: 8989.\n\n Lod level 2 model, Skull_Cave_Lod_2: 12560 polygon.\n Vertex count: 6411.\n\n Lod level 3 model,...
3docean
Polygon models: Skull_Cave with 17361 faces, 17537 vertices.\n\nModel variations: Skull_Cave_Lod_1 with 6740 polygons, 3507 vertices.\n\nModel variations: Skull_Cave_Lod_2 with 13744 polygons, 7014 vertices.\n\nModel variations: Skull_Cave_Lod_3 with...
3docean
... this model. It's available in obj, fbx, and blend formats. The uv map includes Skull_Cave_Base_Color, Skull_Cave_Glossiness, Skull_Cave_AO, Skull_Cave_Normal, and Skull_Cave_Specular maps. ... This model is fully optimized for game use.
3docean
... Vertices: 3,835. Texture resolution: 4096 x 4096 pixels. Model format: obj, fbx, blend. UV map texture set includes: Skull_Cave_Base_Color Skull_Cave_Glossiness Skull_Cave_Ambient_Occlusion Skull_Cave_Normal Skull_Cave_Specular Game-ready model.
3docean
Polygon count: 26894 Skull_Cave, vertices: 27027.\n\n LOD1: 17715 polygons, 8989 vertices.\n\n LOD2: 12560 polygons, 6411 vertices.\n\n LOD3: 7405 polygons, 3835 vertices.\n\n Texture size: 4096 x 4096 pixels.\n\n Model format: obj, fbx, blend.\n\n...
prusaprinters
Basic cave arrow for cave diving.Just tried out a simple sketch on Fusion 360 and test printed on few materials. ...Print in 100% infill.
3docean
... or blend format, making it ready for any game engine. The uv map is carefully laid out for optimal performance: Skull_Cave_Base_Color Skull_Cave_Glossiness Skull_Cave_AO Skull_Cave_Normal Skull_Cave_Specular This model is completely game-ready.
thingiverse
crested gecko ledge/cave combo, has holes to slot food and water bowls into both on top and inside the cave
3docean
... Skull_Cave features a comprehensive UV map, encompassing the following attributes: Skull_Cave_Base_Color, Skull_Cave_Glossiness, Skull_Cave_AO, Skull_Cave_Normal, Skull_Cave_Specular, skull_cave_emissive. ... This model is designed to be game-ready.
3docean
... this model is ready for import into your favorite game engine. The Skull Cave model features a comprehensive UV map that includes six key channels: Skull_Cave_Base_Color Skull_Cave_Glossiness Skull_Cave_AO Skull_Cave_Normal Skull_Cave_Specular