eevee eye shader 3d models
88572 3d models found related to eevee eye shader.cgtrader
I'm a youtuber and a creater i have did a lots of works for you https://www.youtube.com/channel/UCZQjMbbRdL8Ow0iBhe-F6zw I have made this eye shader in blender 2.80 No textures are added, procedurally done in PBR materials. It is high quality with...
cgtrader
Realistic human eye optimized for new Blender 2.92 eevee render. Perfect for use in the animation of your characters. Iris rigged with shape keys system, very easy to handle, and materials as well as render options are fully configured. ...PBR Material...
thingiverse
Low poly model of pokemon eevee, a work in progress. ...The front didn't turn out right when printing, hope to have it fixed soon
thingiverse
... causes this Pokémon to evolve.</i> Downloaded from The Models Resource, slightly retopologized and smoothed, and split apart for easier printing and painting. Find an updated version of this Eevee here: https://www.thingiverse.com/thing:3221476
cults3d
I'm really pleased with how Eevee came out. I really like the layering of the chest fur and the tip of the tail. It was a little tricky thickening out the eyebrows nose and mouth but I think it turned out well. I've been back lighting these and they...
thingiverse
_Includes:_ 3D Model (.blend) & .STL File for a lightly modified Eevee sculpture. _Differences:_ The face, mostly. _License:_ Go nuts! Free to good home. _Printing Notes:_ Successfully printed @ 300% scale in Filacube Leather Brown PLA 2.
thingiverse
I'm really pleased with how Eevee came out. I really like the layering of the chest fur and the tip of the tail. It was a little tricky thickening out the eyebrows nose and mouth but I think it turned out well. I've been back lighting these and they...
cgtrader
Head base mesh with basic procedural skin shader with blemishes, subsurface scattering, pores, etc. (for Eevee). ... ~30.8k verts / ~30.6k faces.
cgtrader
Do you think Blender's shader system is too complicated? Do you think when I want create realistic materials, it is too hard in Blender and this takes me a lot of time? Do you think when I create complicate material, node setup looks like spider web...