ice wolves 3d models
13322 3d models found related to ice wolves.myminifactory
-Support my Patreon and receive 40% off my entire MyMinifactory Library. LINK -All support files included Assets youll receive: A pair of ice wolves that come on separate 25mm bases All lychee, support stl, and raw stil files come with this.
thingiverse
Customized version of http://www.thingiverse.com/thing:739573 Created with Customizer! ...http://www.thingiverse.com/apps/customizer/run?thing_id=739573
myminifactory
This is a pack of wolves from the Paleolitic part of the Archeopark in Khanty-Mansiysk.
cults3d
Wolves coat of arms, print and mixed the parts, you the get a beautifull curved figure to put in your room, bike, belt.
cults3d
... since these are primarchs and they are much larger than ordinary people, their real size is under 120mm. only two wolves are shown here without their daddy. ...The photo of the dad is laid out for understanding their sizes in relation to the dad.
thingiverse
Wolves come in all shapes and sizes in almost every biome possible; from tundras to sand dune. ...They're as common as grains of rice, yet still harbor some mysteries; like how they carry five to ten gold on their persons at a time?
sketchfab
Includes the next files in OBJ, FBX, DAE, 3DS and BLEND (Native): The Base Mesh (516 faces): A quad face based in static pose and mapper texture. The Sketchfab Scene: The scene as shown in our Sketchfab model. The Pack: A pack with 7 poses (Rest Pose...
cults3d
... These terrible and ferocious predators inhabit the darkest parts of the forest. Their bodies have long been decomposing, but this does not completely diminish their strength and ardor, with each new wound these wolves become more and more ferocious.
thingiverse
These are models of Minecraft wolves sitting and standing. I got these models from Microsoft 3D Viewer and put them in blender to resize and change the type of file, I then brought them into Cura to resize again. ...Hope everyone likes them!(the two...
thingiverse
http://www.thingiverse.com/apps/customizer/run?thing_id=191198 Instructions Using the following options: text_height = 10 text_direction = 1 text_string = Wolves text_font = write/orbitron.dxf light_diameter = 8.5 text_vertical_offset = 0...
thingiverse
... ...http://www.thingiverse.com/apps/customizer/run?thing_id=52734 Instructions Using the following options: font_size = 10 stick_width = 8 Font = write/orbitron.dxf flat_bottom = 2 message = WOLVES hole_radius = 3 font_thickness = 5 stick_thickness = 3
thingiverse
http://www.thingiverse.com/apps/customizer/run?thing_id=739573 Instructions Using the following options: font_narrow_widen = 0 ruler_unit = 10 font_size = 12 text_thickness = 4.2 border_width = 0 outline_color = Gray outline_thickness = 3.0...
thingiverse
http://www.thingiverse.com/apps/customizer/run?thing_id=739573 Instructions Using the following options: font_with_style = border_thickness = 3.6 border_width = 0 lug_length = 4 outline_thickness = 3.0 line_spacing = 1.4 glyph_coalesce_strategy = bar...
thingiverse
http://www.thingiverse.com/apps/customizer/run?thing_id=739573 Instructions Using the following options: glyph_coalesce = 25 border_width = 0 font_name = Lobster lug_width = 5 lug_style = plate outlineextruder = extruder1 font_with_style = Abril...
3docean
... ..........11060 vertices. 2048 * 2048Texture. obj , fbx , and blend format models. uv map: ice_cave_albedo (ice_Diffuse) ice_cave_normal ice_cave_specular ice_cave_gloss (ice_Rougnes) ice_cave_emissive marmoset render game ready.
3docean
... polygon. ... ......18505 vertices. 2048 * 2048Texture. obj , fbx , and blend format models. uv map: ice_albedo (ice_Diffuse) ice_normal ice_specular ice_Gloss (ice_Rougnes) ice_emissive Marmoset Render game ready.
3docean
... polygon. ... ......18505 vertices. 2048 * 2048Texture. obj , fbx , and blend format models. uv map: ice_albedo (ice_Diffuse) ice_normal ice_specular ice_Gloss (ice_Rougnes) ice_emissive Marmoset Render game ready.
3docean
... polygon. ... ......9100 vertices. 2048 * 2048Texture. obj , fbx , and blend format models. uv map: ice_albedo (ice_Diffuse) ice_normal ice_specular ice_Gloss (ice_Rougnes) ice_emissive game ready.
3docean
... polygon. ... ......18505 vertices. 2048 * 2048Texture. obj , fbx , and blend format models. uv map: ice_albedo (ice_Diffuse) ice_normal ice_specular ice_Gloss (ice_Rougnes) ice_emissive Marmoset Render game ready.
3docean
ice_….....................4599 polygon. ... ......4702 vertices. 2048 * 2048Texture. obj , fbx , and blend format models. uv map: ice_albedo ice_normal ice_specular ice_Gloss ice_emissive Marmoset Render game ready.
3docean
ice_….....................4599 polygon. ... ......4702 vertices. 2048 * 2048Texture. obj , fbx , and blend format models. uv map: ice_albedo ice_normal ice_specular ice_Gloss ice_emissive Marmoset Render game ready.
3docean
ice_….....................4599 polygon. ... ......4702 vertices. 2048 * 2048Texture. obj , fbx , and blend format models. uv map: ice_albedo ice_normal ice_specular ice_Gloss ice_emissive Marmoset Render game ready.
3docean
ice_….....................4599 polygon. ... ......4702 vertices. 2048 * 2048Texture. obj , fbx , and blend format models. uv map: ice_albedo ice_normal ice_specular ice_Gloss ice_emissive Marmoset Render game ready.