sab jacket 3d models
4154 3d models found related to sab jacket.thingiverse
Customized version of http://www.thingiverse.com/thing:1148986 Created with Customizer! ...http://www.thingiverse.com/apps/customizer/run?thing_id=1148986 Instructions Using the following options:...
thingiverse
Customized version of https://www.thingiverse.com/thing:49597 Created with Customizer! ...https://www.thingiverse.com/apps/customizer/run?thing_id=49597
thingiverse
Customized version of http://www.thingiverse.com/thing:834725 Created with Customizer! ...http://www.thingiverse.com/apps/customizer/run?thing_id=834725 Instructions Using the following options:...
thingiverse
Customized version of http://www.thingiverse.com/thing:140343 Created with Customizer! ...http://www.thingiverse.com/apps/customizer/run?thing_id=140343 Instructions Using the following options:...
thingiverse
... ...http://www.thingiverse.com/apps/customizer/run?thing_id=52734 Instructions Using the following options: hole_radius = 3 font_size = 14 font_thickness = 5 stick_thickness = 2 flat_bottom = 1 message = Pal Sab Font = write/orbitron.dxf stick_width = 5
thingiverse
http://www.thingiverse.com/apps/customizer/run?thing_id=834725 Instructions Using the following options: twist = -10 Rotation = 65 Loop_position = 7 Font_name = Chewy height = [10,7.5,8.8,7.5,10] spacing = [12.5,12.5,12,10.5,10] Text = SAB center =...
thingiverse
http://www.thingiverse.com/apps/customizer/run?thing_id=739573 Instructions Using the following options: minimal_color_layer_thickness = 0.6 font_outline_width = 0.5 outline_thickness = 3.0 border_thickness = 3.6 font_narrow_widen = 0...
sketchfab
Jacket modeled in Maya, and sculpted in zBrush. ...Also textured in Substance Painter.
sketchfab
Jacket made for our ACG class. ...Took the base from maya to ZBrush, where we sculpted the wrinkles, then textured in Substance Painter.
sketchfab
This is a Jacket model I made for practice with clothing. It’s game ready and able to be used on a character. I sculpted the high resolution model in Zbrush, then made the game resolution model in Substance. ...I textured it using Substance Painter.