sci fi buildings 3d models
2496099 3d models found related to sci fi buildings 3d models.cgtrader
A 3D game's future scene model can be created using texturing and UV light mapping. To achieve this, you may use 3D Max 2009 software. The exported file formats compatible with most games are 3DS, FBX, and OBJ. ...For reference, check the provided...
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A 3D game's future scene can be modeled using texture and UV light. For this, utilize 3DMax 2009 software. The exportable formats are 3DS, FBX, and OBJ. ...To understand the polygon/vertex count, refer to the provided screenshot.
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A 3D game future scene can be crafted using textures and UV lighting with the aid of 3D Max 2009 software. After completion, you can export the model in formats like 3DS, FBX, or OBJ for easy integration into your project. ...For reference, a screenshot...
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The upcoming 3D game scene involves constructing detailed models with 3D Max 2009 software. To achieve realistic effects, texture and UV lighting should be implemented. The exported file formats supported are 3DS, FBX, and OBJ. ...A screenshot is...
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... ...To enhance realism, use texture and UV light mapping. Export the final model in formats such as 3DS, FBX, or OBJ for seamless integration into your game engine. ...For reference, refer to the provided screenshot for ideal polygon and vertex counts.
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This 3D model represents a futuristic scene, crafted with textures and UV lighting. The software used for creation is 3ds Max 2009. For exporting, formats such as 3DS, FBX, and OBJ are supported. ...Kindly refer to the provided screenshot for more...
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The future scene construction in a 3D game can be accomplished by using textures and UV lighting. To create this model, utilize the software 3Dmax version 2009. The resulting design can be exported in formats such as 3DS, FBX, or OBJ. ...For polygon and...
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A 3D game model for future scenes can be created using texture and UV light mapping. To achieve this, utilize software such as 3Dmax version 2009. Export your creation in formats like 3DS, FBX, or OBJ. ...For reference, view the provided screenshot to...
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To create an impressive future scene in a 3D game, use 3DMax 2009 software. Enhance your model with texture and UV light effects. Export your work in formats like 3DS, FBX, or OBJ for seamless integration into your project. ...For reference, check the...
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A 3D game's future scene can be constructed with a detailed model, incorporating textures and UV light. To create this, use software such as 3Dmax 2009. Export the result in formats like 3DS, FBX, or OBJ. ...For an idea of the polygon and vertex count,...
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This model was created using separate levels of high detail 3D geometry, totaling three distinct levels: Level 0, Level 1, and Level 2. Each level is a unique object that can be turned on or off as needed. Different materials can be applied to each...
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A prospective 3D scene for games can be built by leveraging textures and UV light mapping. Utilize 3DMax 2009 software to create this visual spectacle, then export it into compatible formats such as 3DS, FBX or OBJ. ...To gauge polygon and vertex usage,...
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The future scene construction in 3D games can be achieved by employing textures and UV lighting techniques. For this purpose, utilize the software 3ds Max 2009. To export your creation, choose from formats like 3DS, FBX, or OBJ. ...Refer to a screenshot...
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3d low poly model of sci fi building facade for games, VR, AR
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This is a 3D, low poly model of a futuristic building facade, suitable for use in games, VR, and AR applications. ...The model contains 5106 polygons and comes with PBR textures at 4096x4096 resolution, including base color, normal, roughness, metallic,...
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This low poly sci-fi building is designed for real-time applications and features a space port setting. It consists of 1,714 polygons and comes equipped with PBR textures sized at 4096x4096 pixels. ...The textures include a base color map, normal map,...
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PBR game ready Sci-Fi Building Tower Texture resolution 2048x2048
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Sci-Fi Futuristic Future Fantasy City Building Skyscraper Castle Tower House
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Sci-Fi Style Building Model #2 Features Rich PBR Textures for Realistic Rendering. Key Textures Include: Diffuse Map: Normal Map: Metallic Map: Roughness Map: Emissive Map: Compatible Formats for Seamless Import: fbx, obj, dae, blend, 3ds. Email...
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Sci-Fi Low Polygon Skycrapper 3D Model - SFDEMIR Modular 3D model design makes it easy to customize and adapt to different project needs. All model parts are carefully cleaned and optimized for a seamless experience. PBR textures include roughness...
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In the upcoming 3D game, create futuristic scene buildings by employing texture and UV light techniques. Employ 3DMax 2009 software for this purpose. Export the final model in formats such as 3DS, FBX or OBJ. ...For reference, view the provided...
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The future-centric 3D game model involves building scenes with texture and UV light enhancements. To accomplish this, utilize 3DMax 2009 software and export in compatible formats such as 3DS, FBX, or OBJ. ...For a visual reference, check out the...
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Create a futuristic 3D scene via modeling with software like 3D Max 2009. Add texture and UV lighting effects for realism. Export your finished work in formats such as 3DS, FBX, or OBJ. ...For reference, check the provided screenshot regarding polygon...
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Create visually-stunning futuristic game environments with a 3D modeling tool that employs texture and UV mapping. Utilize 3Ds Max 2009 software for efficient design, and export your creation in formats such as 3DS, FBX, or OBJ. ...For reference,...
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This model is crafted for use in mobile games, boasting a Low-Poly design. Textures: Each texture boasts an impressive resolution of 4096x4096 and was created using the PBR workflow. ... Albedo Normal Metallic Smoothness Emissive Roughness Geometry: ...
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Sci-Fi Futuristic Future Modern City Building Skyscraper
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Advanced Futuristic Defense Facilities - High-Definition Poly Models with Realistic Textures Ultra-low polygon count models of cutting-edge sci-fi military structures Detailed 4K textures, specifically engineered to meet the highest standards Each...