![12-2018 [Doom study] - Garbage Bin Lowpoly](https://media.sketchfab.com/models/e30f6219e2274abaa5040359cf631ce0/thumbnails/01ca8c06ab72478c8ffa5920f680dc87/06929cb074754752acf82328afa1445f.jpeg)
12-2018 [Doom study] - Garbage Bin Lowpoly
sketchfab
The original concept was created by Robert Hodri for Doom 2016, a pioneering project that pushed the boundaries of game development. To refine my workflow and master new modeling techniques, I drew inspiration from this concept, breaking down its complexities to find innovative solutions. By studying the approach used in this concept, I discovered a more efficient way to achieve high-quality results. Click on the custom link below to unlock the full potential of uncompressed normals: https://sketchfab.com/models/e30f6219e2274abaa5040359cf631ce0?image_compression=0
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