1999 Mitsubishi Eclipse

1999 Mitsubishi Eclipse

thingiverse

My remix of the original Mitsubishi Eclipse model included a lot of fixes - original model sits at a weird angle, not flat or horizontal (it's tilted along the long axis), so I rotated it a bit. I didn't get it quite perfect but it's good enough for smaller scale prints, not sure if it will be noticeable on larger scales. - front bumper cover hanging quite a bit lower than the body of the model, and this means most of the model sits on supports if you print it as is. This really prints very poorly in my opinion, so I opted to trim off much of the underside to create a mostly flat bottom so it's mostly flush with the print surface. This prints much more easily on an FDM printer - upper parts of the front wheel wells aren't cut out enough to actually fit these wheels properly, so I had to cut out more of a relief in there. - wheels looked pretty awful being empty cups, so I took another wheel model and merged it with this one to create close to an OEM look. Still hollow so they look like real wheels, pretty cool if you ask me. At a small scale even with the overhang (i.e. no supports) for the spokes they print pretty well but this might have an issue on larger prints. - The exhaust on the rear was pretty ugly. It was a floating flat panel that probably would never print right, with ugly low polygon exhaust tips. i replaced this with a better model. - The reverse lights were weird cones (low polygon) so I kind of made them look more like reality by rounding off the cone tips. - The passenger side headlight had model errors towards the upper middle. I did some questionable fixing there to make it look better. - The underside of the rear of the car had a shallow slope that really didn't like to print well because of how gradual it was, as parts of the low angle slope would need to print without supports until there was enough room for supports to fit. This was screwing up my ability to print this at all, so instead I cut out a section under the rear so supports would work back there. This is necessary because the rear bumper sits a bit higher than the underside of the car, so some sort of slope is still necessary. Honestly this doesn't print the best for me but it does "work" since you don't really look at the underside of the rear. Additions: - I added an embossed Mitsu logo to the front. Problems remaining: - The model is pretty low polygon, relatively. At smaller scales it looks ok, not great but really not bad. I think at larger scales the large polygons will really stand out. - The design here with the wheels look like it's such that the wheels would just pop into place in the body holes. They don't, none of this is sized right for that. At best the wheel "axles" kind of orient the wheels, but to get them in there to stay you really have to glue them in place. A snap-in design would be better. - I print the wheels as oriented, and so much of the tire/wheel prints on a lot of support. Also I disable support for the entire tire portion so that no support prints inside the wheel as it would look ugly, but that does mean the spokes must print as overhangs in free air, and this could lead to an issue at larger scales (it worked fine for me at a smaller scale). - For some reason while printing if I print all four wheels and the main body my printer ran into issues and eventually would catch a wheel and break it out of the support leading to spaghetti city. I ended up having to print the wheels separately. Probably just a fluke of my particular setup but just in case people run into issues... Oh, I also printed the wheels at 0.3mm resolution except for the top layers that include the spokes and wheel face, where I reduced things down to 0.1

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