2018 Rolls-Royce Phantom 3D model

2018 Rolls-Royce Phantom 3D model

cgtrader

High detailed 3D model of 2018 Rolls-Royce Phantom with interior. Main features: - Originally created with 3ds Max 2015 - Two .MAX files with V-Ray and Standard 3ds Max materials - Subdivision modifier is available in the history for .MAX, .MB and .C4D file formats (subdivision iteration 1 is set for all objects). So you can get access to original non-smoothed mesh by deactivating the Subdivision modifier - Separate objects like body, wheels and doors. Total number of objects is 20. All objects are intelligently named - Doors can be opened - Unit system is set to metric (millimeters). Real-world scale - All textures and materials are included and assigned - 11 textures, which vary in resolution from 1024x1024px to 3072x3072px - Previews rendered in 3ds Max 2015 with V-Ray 3.50.04 Special notes: - .OBJ format is recommended for import in other 3d software. If your software doesn't support .OBJ format, please use .3ds format; .OBJ format was exported from 3ds Max. The geometry for .OBJ format is set to quads - .MAX files can be loaded in 3ds Max 2015 or higher. In order to use V-Ray rendering setups and materials, V-Ray 3.50.04 or higher is needed. V-Ray shaders and render setups are backwards compatible, so you can use V-Ray 2.0 or higher - .MB file can be loaded in Autodesk Maya 2015 or higher. Only standard Maya materials and Maya Software renderer used - .C4D file can be loaded in MAXON Cinema4D R17 or higher. Only standard Cinema4D materials and Standard renderer used. Material reflections are set up using the new Reflectance channel introduced in R16 Polycounts: .MAX format (only one file included with MeshSmooth iteration 1 applied to all objects): no MeshSmooth: 179,617 faces and 202,822 vertices MeshSmooth iteration 1: 716,868 faces and 764,141 vertices MeshSmooth iteration 2: 2,867,472 faces and 2,961,281 vertices .MB format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 179,617 faces and 202,822 vertices Subdivision iteration 1: 716,868 faces and 764,141 vertices Subdivision iteration 2: 2,867,472 faces and 2,961,281 vertices .C4D format (only one file included with Subdivision iteration 1 applied to all objects): no Subdivision: 179,617 faces and 202,822 vertices Subdivision iteration 1: 896,485 faces and 966,963 vertices Subdivision iteration 2: 3,047,089 faces and 3,164,103 vertices .FBX and .OBJ formats (3 files included for each format): low: 179,617 faces and 202,822 vertices medium: 716,868 faces and 764,141 vertices high: 2,867,472 faces and 2,961,281 vertices .3DS format (3 files included): low: 357,634 faces and 291,071 vertices medium: 1,433,736 faces and 932,137 vertices high: 5,734,944 faces and 3,324,097 vertices

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