3D Bison Male  3D model

3D Bison Male 3D model

cgtrader

Introduction: This is a high-quality bison model with a complete armature, sculpting in part, rigging, and hair, as well as multiple 4K texture maps, made in real-world scale by Blender2.82a and rendered by Cycles renderer. The map of the body applies UDIM UV. The maps of body, skin, and hair are made separately, which makes the effect more realistic. This character consists of 8 objects—the body, horns, eyes, tears, sclera, lacrimal caruncles, oral cavity, and teeth. Besides, there is a skeleton. The size of maps: Bison_Body_Normal.png(4096x4096) Bison_Body_Skin_BaseColor.png(4096x4096) Bison_Eye_BaseColor.png(2048x2048) Bison_Head_Normal.png(4096x4096) Bison_Head_Skin_BaseColor.jpg(4096x4096) Bison_Horn_BaseColor.png(4096x4096) Bison_Horn_Normal.png(4096x4096) Bison_ID.png(2048x2048) Bison_Male_Body_Hair_BaseColor.png(4096x4096) Bison_Male_Head_Hair_BaseColor.png(4096x4096) Bison_OralCavity_BaseColor.jpg(4096x4096) Bison_OralCavity_Normal.jpg(4096x4096) Number of mesh polygons: Body: vertices 38727; polygons 38658 Horns: vertices 342; polygons 328 Eyes: vertices 1348; polygons 1408 Sclera: vertices 964; polygons 1024 Tears: vertices 456; polygons 432 Lacrimal caruncles: vertices 1476; polygons 1472 Teeth: vertices 20499; polygons 20444 Oral cavity: vertices 11642; polygons 11640 Skeleton: vertices 23325; polygons 23198 Total: Vertices: 98779 Polygons: 98604 Project format: a Blender project and an obj file. The obj file is a frozen model without rigging. Rigging: With complete controllers, it’s easier to create poses and animations. Functions: There is face rigging. The head is limited to rotate with the neck, the neck and tail are limited to rotate with the body, the four limbs are limited to rotate with the body and limited to stretch, which can be switched by custom attributes. The spine IK + FK and four limbs IK + FK are switched by custom attributes. All the switches above aren’t seamless. Animation: There are three projects—loop walking animation, non-loop eating animation and loop trotting animation. All animations are at 30 fps. Details about the specific animations: Bison_Male_Walk: Hair Dynamics is baked from 30th to 104th frame, rendered from 52th to 104th frame. Bison_Male_EatGrass Hair Dynamics is baked from beginning to 120th frame, rendered from 30th to 120th frame. Bison_Male_Run Hair Dynamics is baked from beginning to 32th frame, rendered from 16th to 32th frame. Features: This model is made in real world scale. The scale of this model to real world scale is 1:1. The unit is 1 meter. To run quickly, the fur is toggled to Render, but not Display. You can hit the Display if needed. Just put the model into the scene to render without cleaning. There are no lights and cameras. Hair dynamics are already baked. If you want to move the character, you need to toggle off Hair Dynamics first, or else hair errors will occur. This project uses a paid hair addon called “Hair_ShapeKey_v5.0”, which is made by our team. It’s used to solve the intersections of hair simulation in walking and running animations. We have baked the fixed hair dynamics, and you can use the loop animation in the project normally. If you need this powerful addon, please send an email to info@vfxgrace.com after purchasing this model in full price, and attach the screenshot of the project. After receiving it, we will send you a link to download the addon free of charge, which originally costs $35. View details of the addon at https://www.youtube.com/watch?v=Tt3kxW4Pw7w Hair introduction: To make the effect more realistic, the rendering time is pretty long because of a large amount of hair. If you want to make the close-up effect more realistic and beautiful, it’s necessary to pay the price. If it is used in a distant view, the fur can be optimized. Optimization methods: Decreasing the number of hair children and increasing the thickness of hair. Decreasing the steps of interpolated spine. In addition, the character can be rendered directly in a project.

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