3D Printed Virtual Reality Headset (stretched for Nexus 5x)

3D Printed Virtual Reality Headset (stretched for Nexus 5x)

thingiverse

This is a slightly modified version of Gagan543's original headset, adapted for the Nexus 5X. I loaded up the parts and stretched them in Blender so that the phone slot would be wide and deep enough for the Nexus 5X. I also scaled it by 10x so it would print at the correct size without scaling. This is a very rough adaptation. I did not adjust the location of the camera hole to match the Nexus 5X or clean up the faces that were stretched, so it does not look as smooth as the original and the camera cannot be used. **Printing tip:** The original model does not have a perfectly flat top or bottom. To get a good print, load each half and orient it so the flat part sits against the bed (the top half will need to be turned upside down in Cura). Then offset the Z by -0.3 to sink the part into the bed to chop of the first print layer or so. Verify in the layer view that the first layer is complete. **Try out a LulzBot TAZ 6 in Virtual Reality!** Once you have printed the headset and obtained some lenses for it, head over to the following page to try out a LulzBot TAZ 6 in virtual reality! http://devel.lulzbot.com/vr/taz **How it was done:** I am a Blender novice, so this may not be the best way to accomplish this, but here is the process I used to stretch the slot on the original STL files. This process could be used to adapt the headset for other phones: 1. I loaded both of the [original STL files](https://www.thingiverse.com/thing:819947) into Blender. 2. I installed the [MultiEdit plugin](https://blenderartists.org/forum/showthread.php?339369-MultiEdit-version-1-0-Multiple-Objects-Editing) 3. I selected both the top and bottom parts and entered MultiEdit mode. 4. I switched to an orthographic view and used the numpad to switch to a top view 5. I disabled "Limit Selection to Visible" 6. I enabled "Proportional Edit" 7. I used box select ("B") to select the vertices on the right side of the slot 8. I used the keyboard to translate the vertices, e.g "G X 5" 9. I repeated the steps 7 and 8 for the vertices on the left side of the slot, using a negative offset. 10. I repeated step 7 and 8 for the vertices of the front of the slot, to increase the depth of the slot.

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