3D Texture - Wave

3D Texture - Wave

thingiverse

This Wave procedural texture has been rendered into a volume data cube. It is a non-tiling 8-bit texture at 256 x 256 x 256 voxel resolution. Iso-surface meshes are also provided in PLY and STL. These textures are from an archive I made nearly a decade ago, by simply sweeping a plane through a procedural texture and rendering out the results. Here are the available formats: RAW data 256x256x256 8-bit (zipped), 16MB uncompressed BMP sequence 256x256x256 8-bit (zipped), 17MB uncompressed PNG codec AVI 256x256x256 PLY isosurface mesh 4.3M polygons STL isosurface mesh (reduced) 500K polygons Version with supporting column -PNG codec AVI 256x256x256 Versions with supporting column - STL (reduced) 400k polygons Instructions This is from my series of volumetric objects created to help people explore the differences between polygonal and volumetric representations of objects. Learn more about the benefits of volume-based data structures for 3D printing here: 40westdesigns.com/blog/?p=371 Read more on the subject in my post on Engineering.com here: engineering.com/3DPrinting/3DPrintingArticles/ArticleID/4523/2012-The-Beginning-of-the-End-for-Polygons.aspx

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