
3rd order SierpiÅski curve
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I adapted a BASIC program from the July 1984 edition of Creative Computing magazine to run on my Mac using Chipmunk Basic. I rewrote the code to generate a text file containing coordinates for each line's endpoints. Next, I created an empty SVG file with Inkscape and opened it in Sublime Text where I drew a polygon using the coordinates from my program. After that, I imported the SVG into Inkscape and exported it as an Open SCAD file which I then converted to an STL file. You can find the original BASIC source code on archive.org. The BASIC source code and basic documentation are included.
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