Ada evening simplified Low-poly  3D model

Ada evening simplified Low-poly 3D model

cgtrader

Ada, female model, with evening dress and accessories, simplified version. Manifold mesh, 100% quads, with details such as lacrimal and uvula. With clean edge loops flow and ready for animation. Suitable for close-up. Original realistic textures hand painted. Versatile, with several possibilities for eye color, volume of fringe, eyebrows and eyelashes . Does not include genitalia, nor modeling, nor in texture. The blend file is complete and has a .pdf file with some instructions for use. The model is in T pose but with the feet of lace adapted to the shoes. The poses and the rig are not included, the presentation images are only to show the possibilities of the model. Some of the models are also available separately. Very soon rigged version. Complete version available in: https://www.cgtrader.com/3d-models/character/woman/female-character-ada-evening Units of file: centimeters. Size in centimeters (Ada model): 169.4 (X axis), 26.425 (Y axis), 179.4 (Z axis). Real world scale. (1,1,1). Focused on the origin. TOPOLOGY Include 7 objects whit 42 meshes total. All meshes are manifold 100% quads. With 47,374 quads total(100%). With 47,384 vertices and 94,748 edges total. Subdividable topology. Clean edge flow. No isolated vertices. No coincident vertices. No coincident/coplanar faces. No faces intersected. No faces distorted more than 45 degrees. No loss geometry. No poles with more than 5 edges. The following objects have been united in a single object with a single manifold mesh: Ada_Evening Dress_Evening Gloves_Evening Glass_Shoes Hair_Bun Hair_Details Eyelashes Eyebrow_L Eyebrow_R The rest of the objects remains the same as in the complete version. OBJECTS Ada_Evening: 1 object with 1 mesh: 26,064 quads, 26,062 vertices and 52,128 edges. Mouth: 1 object with 3 meshes 9,798 quads, 9,804 vertices and 19,596 edges. More info and images: https://www.cgtrader.com/3d-models/character/anatomy/teeth-and-tongue-rigged-low-poly Eye_L and Eye_R : 2 objects with 4 meshes: 1,600 quads, 1,608 vertices and 3,200 edges (total). More info and images: https://www.cgtrader.com/3d-models/character/anatomy/eyeball-multicolor-rigged-low-poly Hair_Fringe: 1 object with 1 mesh: 378 quads, 380 vertices and 756 edges. Bracelet: 1 object with 19 meshes: 5,358 quads, 5,354 vertices and 10,716 edges (total). Earrings: 1 object with 14 meshes: 4,176 quads, 4,176 vertices and 8,352 edges (total). More info and images: https://www.cgtrader.com/3d-models/character/other/earrings-and-bracelet-with-display-box-rigged-low-poly Other related models: https://www.cgtrader.com/3d-models/character/clothing/evening-dress-low-poly https://www.cgtrader.com/3d-models/character/clothing/glass-shoes-low-poly https://www.cgtrader.com/3d-models/character/clothing/glass-shoes-low-poly-simplified UVMAP AND TEXTURES Normal outward. UV without overlapping. Textures hand painted in great detail. All images of 4096x4096 px in .png format. They all have a descriptive name. Six materials, 2 common and two different for small variations in each eye to give more realism. Four original and combinable textures for the color of the iris. Two textures in black and white as pattern for color mixed. With instructions for mix eye material. The textures are in an additional .zip file Image textures included: dress_evening_body_and_legs_bump.png dress_evening_body_and_legs_diffuse.png dress_evening_diffuse.png dress_evening_intensity.png eye_brown_dark_diffuse.png eye_brown_light_diffuse.png eye_green_dark_diffuse.png eye_green_light_diffuse.png eye_mix_1_alpha.png eye_mix_2_alpha.png eyebrow_eyelashes_bump.png eyebrow_eyelashes_diffuse.png glass_shoes_with_foot_bump.png glass_shoes_with_foot_diffuse.png gloves_evening_simplified_bump_intensity.png gloves_evening_simplified_diffuse.png hair_bun_alpha.png hair_bun_diffuse.png hair_bun_extra_1_alpha.png (interchangeable) hair_bun_extra_2_alpha.png (interchangeable) hair_bun_extra_diffuse.png head_ada_bump.png head_ada_diffuse.png mouth_bump.png mouth_diffuse.png PREVIEWS The images of the mesh is in orthographic view. Renders with the Blender internal engine. All without post production. OTHER FORMATS The FBX and OBJ files are exported from Blender 2.78 (-Z Forward, Y Up) and may need some adjustment (textures). Not include the particles systems nor the mix material for the eye.

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