
Alien Xenomorph Low-poly 3D model
cgtrader
Here is the original text. Alien Low-Poly 3D Model This low-poly alien model sits comfortably at 0,0,0 scene coordinates. It was created and rendered using Marmoset Toolbag version 3.02 software. The alien model has efficient UV unwrapping to make it easier for texture mapping. Texture details include: Three JPEG files of high resolution (2048x2048) that can be used as diffuse maps. - Alien_DiffuseMap.jpg is the primary map used for the color and base textures of the alien. Its dimensions are 2048 x 2048 pixels in resolution and uses an efficient jpeg format. - Alien_NormalMap.jpg provides accurate information about the depth and shape of surfaces. This is very useful when adding real-world texture to 3D models like the low-poly alien. -Alien_SpecularMap.jpg adds additional shine to various elements such as armor or certain details. The use of specular map helps increase the quality and feel of your textures. All three JPEG files have resolutions of (2048x2048) To work efficiently with these files, follow these guidelines: To display normal maps in a scene made using 3ds max 2017 use the following methods: 1- A DirectX shader with HLSL code: You will also need to activate 'Flip Green option within the Direct X shaders of 3DsMax for normal mapping functionality.' The directX Shader and standard FX11 option can be found inside this scene in 3ds Max, containing models like 'Alien_posedefault' , ' Alien_Pose Sample.' Alternatively you may open and work on a different platform. 2 - In the Maya 2017 version of the model you will use the blinn material which contains both diffuse maps as well as normal map functionality with three active lights inside that include models of (Alien_posedefault , ' Alien_PoseExample'). In this instance, make sure not to select more than one material from within the texture editor window for the blinn. If so this will give an unexpected output and possibly result in no final rendering of normal mapping functionality within your scene.
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