Amsterdam the glass wall unit houses the world 3D model

Amsterdam the glass wall unit houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Dreaming of an original kitchen, practical and where to live? Discover the Amsterdam kitchen wall unit. With are rustic, this wooden kitchen cabinet will meet all your expectations. Convenient and easy to maintain, teak cabinet has two sliding glass doors. Complete your kitchen unit with base cabinet 60 cm or 60 cm high cabinet. This product belongs to the range Amsterdam: For a sober, welcoming atmosphere, with ease ... The "natural blond" of solid teak for the Amsterdam range will bring simplicity and freshness to your home. The clean lines of this collection accentuate its "contemporary" look. Size (cm): H 65 x W 120 x D 37 Weight: 45 kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/cuisine-element-mural-120-amsterdam-118105.htm Ref: 118105 Price: € 299 Polygons: 52 Textures can be found in .skp file How to extract textures from .skp file? If you have any of the following software, it is easy. Follow the guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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