Animated Siege Weapons Low-poly  3D model

Animated Siege Weapons Low-poly 3D model

cgtrader

5 game ready Animated Siege Weapons including not animated version and broken versions in 3D Max file (version 2009 minimum). .FBX, and .OBJ files are included. Unreal Asset Included. Unity Asset included. Textures are in .TIF file format. (diffuse, normals and specular) 2048x2948 and 1024x1024 Technical details: Scaled to Epic skeleton: Yes Physically-Based Rendering: Yes Texture Size: 2048x2948 and 1024x1024 Collision: Yes. Custom collisions for animated characters, automatically generated for not animated props Vertex Count: from 5998 to 21 (generally from 3500 to 2500) LODs: No Number of Meshes: 20 Number of Materials and Material Instances: 15 no instances. Number of Textures: 29. Color, normals, specular and metallic (in speculars alpha) Documentation Included: Yes Important\Additional Notes: 4 - 6 animations per weapon. (loading, idle, shotting, moving...) Unreal Technical Details: Scaled to Epic skeleton: Yes Physically-Based Rendering: Yes Texture Size: 2048x2948 and 1024x1024 Collision: Yes. Custom collisions for animated characters, automatically generated for not animated props Vertex Count: from 5998 to 21 (generally from 3500 to 2500) LODs: No Number of Meshes: 20 Number of Materials and Material Instances: 15 no instances. Number of Textures: 29. Color, normals, specular and metallic (in speculars alpha) Documentation Included: Yes Important\Additional Notes: 4 - 6 animations per weapon. (loading, idle, shotting, moving...) Ballista. Ballista: 1483 polygons, 1703 vertexes, 2881 triangles. Ballista Destroyed: 1598 polygons, 1787 vertexes, 3101 triangles. Ballista Animated: 1483 polygons, 1703 vertexes, 2881 triangles. 1 Bolt: 22 polygons, 21 vertexes, 38 triangles. Rig has 13 bones. Animations: 1) Ballista_idle: 0 - 1 fr., 2) Ballista_loading: 1 - 45 fr., 3) Ballista_Loaded: 45 - 46 fr., 4) Ballista_shot: 46 - 65 fr., Catapult. Catapult: 2361 polygons, 2617 vertexes, 4428 triangles. Catapult Destroyed: 2389 polygons, 2574 vertexes, 4484 triangles. Animated Catapult: 2361 polygons, 2617 vertexes, 4428 triangles. 1 Rock: 96 polygons, 98 vertexes, 192 triangles. Rig has 6 bones. Animations: 1) Catapult_idle: 0 - 1 fr., 2) Catapult_loading: 1 - 100 fr., 3) Catapult_loaded: 100 - 101 fr., 4) Catapult_shot: 101 - 115 fr., 5) Catapult_moving: 115 - 165 fr., Ram. Ram: 3905 polygons, 4740 vertexes, 7700 triangles. Ram Destroyed: 3367 polygons, 3673 vertexes, 6632 triangles. Ram Animated: 3905 polygons, 4740 vertexes, 7700 triangles. Rig has 9 bones. Animations: 1) Ram_idle: 0 - 1 fr., 2) Ram_Sart_Strike: 1 - 20 fr., 3) Ram_Strike_loop: 20 - 70 fr., 4) Ram_Loaded: 70 - 71 fr., 5) Ram_Finishing_Strike: 71 - 135 fr., 6) Ram_Moving: 135 - 200 fr., Siege Tower. SiegeTower: 4899 polygons, 6279 vertexes, 9327 triangles. Siege_Tower_Destroyed: 5359 polygons, 6998 vertexes, 10140 triangles. Siege_Tower_Animated: 4899 polygons, 6279 vertexes, 9327 triangles. Rig has 7 bones. Animations: 1) SiegeTower_idle: 0 - 1 fr., 2) SiegeTower_Bridge_open: 1 - 27 fr., 3) SiegeTower_Bridge_opened: 27 - 28 fr., 4) SiegeTower_Bridge_closing: 28 - 70 fr., 5) SiegeTower_moving: 70 - 150 fr., Trebushet. Trebushet: 3729 polygons, 4398 vertexes, 7326 triangles. Broken Trebushet: 3494 polygons, 3979 vertexes, 6864 triangles. Animated Trebushet: 3753 polygons, 4422 vertexes, 7374 triangles. 1 Rock: 96 polygons, 98 vertexes, 192 triangles. Rig has 15 bones. Animations: 1) Trebushet_idle: 0 - 1 fr., 2) Trebushet_shot: 1 - 110 fr., 3) Trebushet_after_shot: 110 - 111 fr., 4) Trebushet_loading: 111 - 250 fr.,

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