Architectural Salvage Fragment

Architectural Salvage Fragment

thingiverse

In downtown Sioux Falls, SD is a wonderful gift shop called Zandbroz Variety. It has all kinds of beautiful and fascinating things. In the rear of the store, behind an actual drug store soda counter, is a small antiques and vintage area. I almost always find things to photograph there. Lately, I've found many more things that caught my eye and would make great subjects to 3D model. This architectural salvage fragment is from a former Shrine Temple. It shows the Shriners logo. I'm sure it was a mass produced item, but I'm not too sure what it is made of (terra-cotta or tinted concrete)? It is about 12 inches (30 cm) on a side. It was heavy too. How I Designed This I pulled out my trust iPhone 6 Plus after carrying this block to a spot with indirect lighting. I then circled it, taking snapshots. I took some closeups of the more detailed parts of the block, such as the sphinx, the star and the scimitar. Altogether, I took about 58 photos of the block from various directions and distances. At home, I downloaded the photos and checked them for sharpness. Any blurry shots would have been discarded, but luckily I didn't have any. In Photoscan, I opened the folder containing all the JPEG photos I'd taken and used the 'High' setting at each step of the process. I exported the completed mesh into Meshmixer to do some fine-tuning in a few spots that had unexpected artifacts. I then imported the corrected mesh back into Photoscan to texture map as a final step. For the texture mapping, I chose to use 8192, along with color averaging to get a more balanced exposure without weird color shifts. Surprisingly, this model only took about two hours to create!

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