Armoire Taiga Maisons du Monde 3D model

Armoire Taiga Maisons du Monde 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Looking for storage furniture that will give authenticity to your home while keeping clean lines? You will be seduced by the Taiga wooden armoire. Planks of solid mango wood, a frame in chromed steel, this wooden wardrobe fits perfectly into contemporary interiors in a lobby stripped, modern office or loft trend. Also rediscover the beauty of this cabinet in matching furniture stripped console. This product is part of the range Taiga: Wood and metal forge a neo natural style: sober shapes and rigorous materials! The boards keep their rawness, no ornament that the noble materials, the beauty of the space, transparency of light, a certain natural quality ... The furniture is made of wooden slats in solid mango left in a raw state which can be visible to the eye as to the touch. In order to strengthen the straight, pure lines of this collection, a chromed steel frame is added for accent modernism of the range. Size (cm): H 180 x W 90 x D 45 Weight: 93 kg Ref. 110347, Price: 599 euros Polygons: 55 Textures can be found in .skp file How to extract textures from .skp file? If you have any of the following software, it is easy. Follow the guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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