
Asphalt Shader_009
3docean
1 Seamless 4096*4096 Tif Images and C4D File (R15) Layer Procedural Effects on Map Use with Any Software Supporting Displacement Maps Render with Matprev_env.hdr from C4D Material Preview Folder Enable IBL Image Based Lighting Utilize GI Global Illumination Activate AO Ambient Occlusion
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