Assaf Adult Sheep Pack Animated  VFX Grace 3D model

Assaf Adult Sheep Pack Animated VFX Grace 3D model

cgtrader

Introduction This is a collection of 3 adult Assaf sheep. Each model has multiple 4K maps, fur, rigging, and animation. The rigging has a fine facial control system, plus an animation preset of chewing. The models are made with Blender and Cycles renderer at real-world scale. The model consists of 10 objects: Body, lacrimal glands, tongue, oral cavities * 2, sclerae, irises, lacrimal caruncles, teeth * 2.Polygons Body: vertices 46,448; polygons 46,446 Oral cavity: vertices 18,598; polygons 18,378 Tongue: vertices 6,058; polygons 6,056 Teeth: vertices 56,854; polygons 55,960 Sclerae: vertices 1,028; polygons 1,088 Irises: vertices 2,562; polygons 2,496 Lacrimal caruncles: vertices 628; polygons 624 Lacrimal glands: vertices 780; polygons 776 Total: vertices 132,956; polygons 131,824Formats There is a Blender project and an OBJ file without rigging or animation.Textures JC0L226A1_AdultAssafSheep01/02/03_Body_Specular.1001.png, 4096*4096 JC0L226A1_AdultAssafSheep01/02/03_Body_Roughness.1002.png, 4096*4096 JC0L226A1_AdultAssafSheep01/02/03_Body_Roughness.1001.png, 4096*4096 JC0L226A1_AdultAssafSheep01/02/03_Body_Normal.1002.png, 4096*4096 JC0L226A1_AdultAssafSheep01/02/03_Body_Normal.1001.png, 4096*4096 JC0L226A1_AdultAssafSheep01/02/03_Body_BaseColor.1002.png, 4096*4096 JC0L226A1_AdultAssafSheep01/02/03_Body_BaseColor.1001.png, 4096*4096 JC0L226A1_AdultAssafSheep01/02/03_Tongue_SubsurfaceAmount.png, 4096*4096 JC0L226A1_AdultAssafSheep01/02/03_Tongue_Specular.png, 4096*4096 JC0L226A1_AdultAssafSheep01/02/03_Tongue_Roughness.png, 4096*4096 JC0L226A1_AdultAssafSheep01/02/03_Tongue_Normal.png, 4096*4096 JC0L226A1_AdultAssafSheep01/02/03_Tongue_BaseColor.png, 4096*4096 JC0L226A1_AdultAssafSheep01/02/03_Skin_Mask.1002.png, 4096*4096 JC0L226A1_AdultAssafSheep01/02/03_Skin_Mask.1001.png, 4096*4096 JC0L226A1_AdultAssafSheep01/02/03_Pupil_Normal.png, 4096*4096 JC0L226A1_AdultAssafSheep01/02/03_Pupil_BaseColor.png, 4096*4096 JC0L226A1_AdultAssafSheep01/02/03_OralCavity_Normal.png, 2048*2048 JC0L226A1_AdultAssafSheep01/02/03_OralCavity_BaseColor.png, 2048*2048 JC0L226A1_AdultAssafSheep01/02/03_Hair_Mask02.png, 2048*2048 JC0L226A1_AdultAssafSheep01/02/03_Hair_Mask01.png, 2048*2048 JC0L226A1_AdultAssafSheep01/02/03_Hair_BaseColor.1002.png, 4096*4096 JC0L226A1_AdultAssafSheep01/02/03_Hair_BaseColor.1001.png, 4096*4096 JC0L226A1_AdultAssafSheep01/02/03_Body_Specular.1002.png, 4096*4096Rigging With full controllers, postures and animations are easier to create, the features are as follows: CTR_Tail controls whether the tail moves following the buttock by the customized attribute Tail_Follow. CTR_Neck controls whether the head moves following the neck by the customized attribute Head_Follow, and controls whether the neck moves following the spine by Neck_Follow; Head_Follow only works when Neck_Follow is set to 1; Neck_IKFK is used to switch IK/FK control of the neck. CTR_Leg_B_Other.L and CTR_Leg_B_Other.R control the switch of IK/FK of the hind legs by the customized attribute IK-FK, which is non-seamless, and Leg-Stretch controls the stretch limit of the legs. CTR_Leg_F_Other.L and CTR_Leg_F_Other.R control the switch of IK/FK of the forelegs by the customized attribute IK-FK, which is non-seamless; Leg-stretch controls the stretch limit of the legs; Knee_shake is to solve the knees jitter during animation. CTR_OpenToe_B.L, CTR_OpenToe_B.R, CTR_OpenToe_F.L and CTR_OpenToe_F.R control the extension and flexion of the toes. CTR_masticate controls the mastication by Location on the X axis. Fine facial controllers support detailed expressions creation. And more...Animations Unlooped eating animation at 30 fps, frame range 0-390 Unlooped watching animation at 30 fps, frame range 0-260 Loopable trotting animation at 30 fps, frame range 0-16 Loopable walking animation at 30 fps, frame range 0-28Features To obtain finer hair detail, the addon—Hair Clump—was applied to this model. The attached addon supports Blender 2.93. To run faster, the fur is hidden, with Render enabled. If this high resolution isn't necessary, here are some optimization methods: Decrease the number of hair children, and increase the thickness of hair Decrease the steps of interpolated spine.

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