Bamboo bed end 3D model

Bamboo bed end 3D model

cgtrader

Join the business with pleasure with the tip of Bamboo bed happily that will complement the design of your bedroom or living room furniture. Stool or small side table, this superb piece of bamboo inlaid teak bed gives an exotic touch to your decor. Combined with the 160 cm headboard and bedside table, he will invite the Orient in the privacy of your room. This product belongs to the range Bamboo: Game of material between teak and bamboo, to favor modern and exotic style both. This collection in solid teak and stained bamboo combines authenticity and originality. The handles in patinated brass say the elegance of the furniture. In order to increase the brightness of this collection and allow better maintenance, a varnish layer was placed. Size (cm): H 54 x W 127 x D 41 Weight: 14 kg http://www.maisonsdumonde.com/FR/fr/produits/fiche/bout-de-lit-bamboo-49170180.htm 491.70180, price: € 169 Polygons: 318 Textures can be found in .skp file How to extract textures from .skp file? If you have any of the following software, it is easy. Follow the guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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