Baroque houses the sofa in the world 3D model

Baroque houses the sofa in the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 For an original interior that will impress your loved ones, the sofa 3 seater chocolate Baroque is the essential element. This sofa 3 places is covered with a chocolate brown velvet highlighting his eccentric forms for the enjoyment of fans of the Baroque style. With this soft and comfortable velvet sofa your home shine. Lovers of bright colors, you'll love the sofa 3 seater red Baroque. This product is part of the Baroque range: Fancy furniture with gold buttons in the shape of flowers and tips of feet up ... This baroque range can be adopted by large and small ... This eccentric collection with golden flowers and aluminum Fir his golden feet accentuates the originality of the collection. A light coat of varnish has been asked to give shine and easy maintenance. Size (cm): H 86 x W 205 x D 92 Weight: 50 kg Ref. 501.80425 Price: € 590 Polygons: 9836 Textures can be found in .skp file How to extract textures from .skp file? If you have any of the following software, it is easy. Follow the guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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