Bench ST REMY houses the world 3D model

Bench ST REMY houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Recalling the friendly big old farmhouse kitchens, St Remy rectangular table bench invites you to sit around the big table attached to share unforgettable moments. Sitting on this bench at dinner table, find the pleasure of dining with family or friends. The wooden bench St Rémy is an ideal classic furniture for a warm dining room or a kitchen in which to live and meet. This product belongs to the range St remy: This range is unique in its scale and its achievement patinas made brush in a harmony such qu'ivoires older, putty, old gray and Provence blue. A light sanding by hand across the surface of furniture, accented on the edges and corners, reinforce the patina "old". Fine hand-carved writings reinforce the furniture business aspect of this collection. The carved and weathered wooden buttons bring elegance and refinement to this furniture (armoire, cabinet, buffet, counter, hutch and corner unit). On 18th convenient style, the aged brass handles provide additional charm. Size (cm): H 46 x W 205 x D 37 Weight: 20.10 Kg Ref. 110 425 Price: € 249.00 Polygons: 6059 Textures can be found in .skp file How to extract textures from .skp file? If you have any of the following software, it is easy. Follow the guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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