BGE Building Free low-poly  3D model

BGE Building Free low-poly 3D model

cgtrader

This is my BGE-Playground, which I had created in Blender from 17.11.2013 to 10.12.2013 for fun. http://wp.me/P3dmoi-1na Navigation Mesh Test EXTREME https://www.youtube.com/watch?v=8Okd7ihFGiQ& Fun with Suspend and Restore Dynamics https://www.youtube.com/watch?v=nXgbuVFwenM BGE Test Building 1.0 https://www.youtube.com/watch?v=HfyxBEOuczc& Building Update (just added some old 3d Models) https://www.youtube.com/watch?v=TWQXLN8SrZk Building Update (controllable ceiling lights and doors) https://www.youtube.com/watch?v=9S5UMzIQW_s Just another futuristic building I am working on https://www.youtube.com/watch?v=kF9xFSCOj_4 All the objects you find in this blendfile are 100% game ready with collision-boxes and grouped-objects etc. The game-objects are located in the Objects-Scene and are linked to the other scenes. There are three main scenes Low, Medium, High and Menu. Unfortunately the Menu-scene works randomly, so blender crashes about 90% when I try this scene, I guess this is some kid of Blender bug. Low-Secne - No interior and exterior-objects, just doors and light Medium-Secne - All interior and exterior-objects High-Secne - All interior and exterior-objects + sun shadow (4K) This Blendfile starts in the Low-Scene. Basic control: W-Key - move forward S-Key - move back A-Key - move to the left D-Key - move to the right F-Key - jump Left Mouse Button - activate the lights E-Key - open Doors Left-Shift-Key - zoom in and out Space-Key - hold to run Object controls: Right Mouse Button -throw the green navigation spheres which interact with the navigation mesh and tries to follow the PlayerBox-Object E-Key - throw the red navigation spheres which do not interact with the navigation mesh and tries to follow the PlayerBox-Object T-Key - throw the blue spheres which flee from the PlayerBox-Object Z-Key - throw the metallic spheres which lose their dynamics on 3 meters distance to the PlayerBox-Object G-Key - throw a simple sphere without special properties H-Key - throw the soft body object number 1, a softbody plane J-Key - throw the soft body object number 2, a softbody cube B-Key - throw a destructible box Q-Key - restores the dynamics of all the objects which have suspended their dynamics Daylight control: you can control the daylight/daytime by pressing the + and - key right to the Numpad. 2D-filter control: you can activate and deactivate the standard 2D-filter by pressing 1,2,3,4,5,6,7,8,9,0-key on the Numpad Feel free to: test your computer-performance with it :) make some Videos about it (just would like to see some tests on a high-end pc ^^) use some of those objects for your game, as long as it is not commercially give me criticism, suggestions or ideas for version 2.0 Have fun while exploring and hope you like it :)

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