Binoculars 3D model

Binoculars 3D model

cgtrader

Model of a well used pair of old fashioned binoculars. The binoculars are of a generic 20th century type and are not based on any existing brand. The model has 2K PBR-textures and is built to real-world scale (metric system). The model was created using Blender and Substance Painter. Preview images were rendered with Iray. Polygon Count 22220 vertices 12774 faces 23720 triangles File Formats The model is available in the following file formats: Autodesk FBX (.fbx)* OBJ (.obj) Collada (.dae) 3D Studio (.3ds) Blender v2.79 (.blend) * There are three different FBX-files, one standard PBR MetalRough, one for Unity and one for Unreal (the last two have triangulated faces). Materials & Textures The model is UV-mapped and has five different materials that each has a set of physics based textures (PBR MetalRough). Each material has three sets of physically-based textures, one for PBR MetalRough, one for Unity 5 (metallic workflow) and one for Unreal Engine 4. The textures are not baked into the model, but are saved as png-files with a resolution of 2048 x 2048 pixels (8 bits) in the subfolders PBR textures, Unity 5 textures and Unreal Engine 4 textures: PBR textures: Binoculars_Glass_BaseColor.png Binoculars_Glass_Height.png Binoculars_Glass_Metallic.png Binoculars_Glass_Normal.png Binoculars_Glass_Roughness.png Binoculars_Hard rubber_BaseColor.png Binoculars_Hard rubber_Height.png Binoculars_Hard rubber_Metallic.png Binoculars_Hard rubber_Normal.png Binoculars_Hard rubber_Roughness.png Binoculars_Metal_BaseColor.png Binoculars_Metal_Height.png Binoculars_Metal_Metallic.png Binoculars_Metal_Normal.png Binoculars_Metal_Roughness.png Binoculars_Rugged plastic_BaseColor.png Binoculars_Rugged plastic_Height.png Binoculars_Rugged plastic_Metallic.png Binoculars_Rugged plastic_Normal.png Binoculars_Rugged plastic_Roughness.png Binoculars_Soft rubber_BaseColor.png Binoculars_Soft rubber_Height.png Binoculars_Soft rubber_Metallic.png Binoculars_Soft rubber_Normal.png Binoculars_Soft rubber_Roughness.png Unity 5 textures: Binoculars_Unity_Glass_AlbedoTransparency.png Binoculars_Unity_Glass_AO.png Binoculars_Unity_Glass_MetallicSmoothness.png Binoculars_Unity_Glass_Normal.png Binoculars_Unity_Hard rubber_AlbedoTransparency.png Binoculars_Unity_Hard rubber_AO.png Binoculars_Unity_Hard rubber_MetallicSmoothness.png Binoculars_Unity_Hard rubber_Normal.png Binoculars_Unity_Metal_AlbedoTransparency.png Binoculars_Unity_Metal_AO.png Binoculars_Unity_Metal_MetallicSmoothness.png Binoculars_Unity_Metal_Normal.png Binoculars_Unity_Rugged plastic_AlbedoTransparency.png Binoculars_Unity_Rugged plastic_AO.png Binoculars_Unity_Rugged plastic_MetallicSmoothness.png Binoculars_Unity_Rugged plastic_Normal.png Binoculars_Unity_Soft rubber_AlbedoTransparency.png Binoculars_Unity_Soft rubber_AO.png Binoculars_Unity_Soft rubber_MetallicSmoothness.png Binoculars_Unity_Soft rubber_Normal.png Unreal Engine 4 textures: Binoculars_Unreal_Glass_BaseColor.png Binoculars_Unreal_Glass_Normal.png Binoculars_Unreal_Glass_OcclusionRoughnessMetallic.png Binoculars_Unreal_Hard rubber_BaseColor.png Binoculars_Unreal_Hard rubber_Normal.png Binoculars_Unreal_Hard rubber_OcclusionRoughnessMetallic.png Binoculars_Unreal_Metal_BaseColor.png Binoculars_Unreal_Metal_Normal.png Binoculars_Unreal_Metal_OcclusionRoughnessMetallic.png Binoculars_Unreal_Rugged plastic_BaseColor.png Binoculars_Unreal_Rugged plastic_Normal.png Binoculars_Unreal_Rugged plastic_OcclusionRoughnessMetallic.png Binoculars_Unreal_Soft rubber_BaseColor.png Binoculars_Unreal_Soft rubber_Normal.png Binoculars_Unreal_Soft rubber_OcclusionRoughnessMetallic.png

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