Bluejay 3D model

Bluejay 3D model

cgtrader

Blue Jay Rigged and Animated for: Lightwave 8.5 and up 3DS MAX 8 and up MAX 2009 generated FBX MAX 2014 generated FBX Lightwave 2014 generated FBX OBJ - includes base object and all morph target objs All Quad Geometry Both models come with several pre-animated scenes to get you started. The wings are animated using the 3 bones within each. The wings are folded using one of several morph targets. You can also make adjustments, like spreading the wing tip feathers and spreading the tail using morph targets. ------------------------- The main controlling object is the ROOT bone I have provided several scene files to get you started: Fly loop Land and Take Off The feet and legs are controlled by LT-Foot and RT-Foot respectively. (Lightwave) The feet and legs are controlled by LT-FootControl and RT-FootControl respectively. (Max) There is 1 'neck' bone, a 'head' bone and a 'lower beak' bone. There are 22 Morph targets. (Lightwave) There are 19 Morph targets. (Max) The 'Mouth' phonemes are controlled by 8 Morph targets: located when you select the Blue Jay mesh and go to Object => Properties => Deform (Lightwave) located when you select the Blue Jay mesh and go to Modify => Morpher (Max) But the mouth can be opened and closed with a bone as well. The wings are controlled by 3 bones each and have 2 Morph positions, to spread the wing tips and 5 morph positions to fold the wing Fold1, Fold2, Fold3, Fold4, Fold8, WingTipsSpread-01, WingTipsSpread-02 (Lightwave) WingFold01, WingFold02, WingFold03, WingSpread01, WingSpread02 (Max) The Tail spread is controlled via Morph target TailSpread, the Tail bone controls position and rotation. The toes are controlled by 12 bones on each foot. To fold the wings use the morphs noted above. The eyelids and eyebrows can be manipulated via: EyebrowsDN, EyebrowsUP, EyelidClosed (Both) But if you have positioned the wings by moving the bones, AND you try to use morph targets to fold them, you WILL have some pretty weird distortions that will freak you out. Don't panic, the solution is to 'zero' out your wing bone positions, as or just before you apply the 'Morph' targets. ------------- The model is made hi resolution by using Sub-Patching of Turbosmooth, so the actual geometry is much less than the rendered geometry. LIGHTWAVE Real Geometry: 21,317 verticies 14,568 polygons Sub patched Geometry: 251,696 verticies 222,360 polygons ------------- 3DS MAX Real Geometry: 21,317 verticies 26,454 polygons Turbosmothed Geometry: 70,762 verticies 111,180 polygons The feathers are geometry so no plugins are required. This also allows the model to render very quickly, espcially when copmared to hair type plugins. the maps are RGB or greyscale, 200dpi, 2666px X 2666px Additional Youtube previews: BJ TT COLOR https://youtu.be/jZe1PyeFRKE BJ TT Grey https://youtu.be/bvo4ojkzmNw BJ Anim Color https://youtu.be/ynVtkfNCiWI BJ Anim GREY HI https://youtu.be/dwleV0fpmEk BJ Anim Grey https://youtu.be/F0PvDiFllnk

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