Braco Ok M

Braco Ok M

sketchfab

Estou definindo um novo workflow para criação de game character 3D. comecei por esta mão. Modelei o mesh de referência no Zbrush, fiz a retopologia no Topogun, e editei a malha UV no Maya, por fim apliquei a levei no Quixel Suit onde dei acabamento final no s PBR maps.

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