CFL Spiral Light Bulb Lamp 3D model

CFL Spiral Light Bulb Lamp 3D model

cgtrader

Game-ready, PBR, UV-unwrapped, Textured Spiral Light Bulb Lamp (CFL, Compact Fluorescent, Energy Saving Lamp) 3D Model, with PBR materials, textures, and non overlapping UV Layout map provided in the package. Perfect for ads or as an archviz / vr / real time game asset; easily customizable: you can create or edit the Textures using the non overlapping UV Layout maps and the Base Color Textures provided in the package (see preview images). NOTE: if you need a customized version of this 3D Model (e.g.: minor changes in the geometry, customized textures / logos, ...), or if you need a completely different 3D Model of your choice/design, please click on the Hire Me button on my CGTrader profile page ( https://www.cgtrader.com/francescomilanese ) and make me an offer along with your request. If you buy one of my assets on CGTrader, I'll be willing to assist you with possible issues; I'll be also able to help you by creating additional models to make a complete set. Each Object, Material or Texture provided in the package has a unique, meaningful name. Made in Blender 3D (Cycles materials) and in 3D Studio MAX 2012 (V-Ray Adv 2.30.02), then exported to other formats; rendered in Cycles (Blender 3D 2.77). Formats included: 3DS, FBX, OBJ, unitypackage (Unity 5, with Metallic Workflow Standard Shader materials and textures; see preview images); scenes: 3D Studio MAX 2012 (V-Ray Adv 2.30.02 materials), BLEND (Blender 3D 2.77 Cycles materials with a PBR Shader and colours); other: png with Alpha (non-overlapping UV layout map, PBR textures for Unity 5); jpg (PBR, UV-mapped textures for Cycles in Blender 3D and V-Ray in 3D Studio MAX). 1 Object (mesh), 1 Material (in Unity Package and in Blender Cycles and 3D Studio MAX V-Ray scenes), UV unwrapped (non overlapping UV Layout map provided in the package; see preview images); UV-mapped Textures. PBR colours and image Textures provided for each Material in the package; channels: Base Color (Diffuse / Albedo), Metallic, Roughness, Normals, Ambient Occlusion; main render made in Blender 3D + Cycles using these PBR colours and/or textures with a Material Node scheme provided in the blend scene (see preview images). UV Layout maps and Image Textures resolutions: 1024×1024; PBR Textures made with Substance Painter 2. Polygonal, QUADS ONLY, NO POLES, 10731 vertices, 10594 faces (21188 triangles). Each mesh is provided with holding edges, so you can further subdivide / smooth it. Real world dimensions; scene scale units: meters, in both blend and max scenes. Uniform scale object (scale applied in Blender 3D, 100% scale in 3DS MAX). Textures are stripped in the 3DS MAX scene. IMPORTANT --- Main rendering made in Blender 3D + Cycles using an HDR Environment Texture Image which is NOT provided in the package! Extra notes for the Binary FBX package: * binary FBX 2012 format * polygonal objects, triangularized * objects centered in the scene * textured phong/lambert materials, single-sided, 1 uv layer only * textures are not layered, no psd, no 3D/volume textures * texture images in PNG with Alpha format: Diffuse (Alpha = Opacity), Specular (Alpha = Glossy), Normal, Occlusion, Emission * texture images are 1024x1024 (squared, power-of-2) * no animation, no lights, no camera * texture images embedded in the FBX and provided in a separate folder

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