
Concrete Shader_001
3docean
[ 1 Bitmap and Procedural Based Shader ]\n\n\n 1 Color map/Specular Color\n1 Diffusion map\n1 Reflection map\n1 Bump map\n1 Displacement map\n\n\n Seamless 4096*4096 tif images and c4d file (R15)\nMap can be layered with procedural effects\nMap can be used with any Soft supporting Displacement Map\n\n\n Render with matprev_env.hdr from c4d materialpreview folder\n\n\n IBL, GI and AO Render\n\n\n Metallic Polish_001 Natural Light\nMetallic Unpolish_001 Natural Light\nMetallic Varnish_001 Natural Light\nMetallic Polish_001 Artificial Light\nMetallic Unpolish_001 Artificial Light\nMetallic Varnish_001 Artificial Light
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