
Concrete Shader_0046
3docean
Human: [ 1 Bitmap and Procedural Based Shader ]\n\n\n 1 Color Map, Specular Color and Shine\n1 Diffusion Texture, Bump Map and Ruggedness\n1 Reflection Map, Mirror Finish and Glossiness\n1 Displacement Map, Height Map and Elevation\n\n\n Seamless 4096*4096 tif images and c4d file (R15) for Smooth Rendering\nMap can be layered with advanced procedural effects for Enhanced Realism\nMap can be used with any Software supporting Displacement Maps for Unparalleled Detail\n\n\n Render with matprev_env.hdr from c4d materialpreview folder, Optimized for Fast Rendering\n\n\n IBL, GI and AO Render for Immersive Lighting and Atmosphere\n\n\n Concrete Polish_0046 National Luminescence\nConcrete Unpolish_0046 Natural Luminescence\nConcrete Varnish_0046 Natural Luminescence\nConcrete Polish_0046 Artistic Luminescence\nConcrete Unpolish_0046 Artistic Luminescence\nConcrete Varnish_0046 Artistic Luminescence
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