
Crystal Column Low-poly 3D model
cgtrader
I create highly detailed, Low-poly models with the aid of industry-standard tools like 3ds Max and ZBrush. My models are carefully textured using the advanced capabilities of Substance Painter 2, which allows me to produce realistic surfaces that showcase my skills as a digital artist. The textures themselves were created using high-poly maps that I then applied various masks and layers to in order to add depth and visual interest to my work. These detailed models are perfect for use in game engines like Unreal Engine 4, Unity 5, and others where a more realistic aesthetic is desired. As I strive for realism in my work, my models come scaled in real-world size. This means you'll see the full dimensionality of your model, placing it right at the center (0.0.0). You can view or import this file in its native 2014 Max format, as well as OBJ and FBX files. The specifics of the model include: Polys: 818 Verts: 802 All textures are provided in PNG format, at a large size of 1024 x 1024 pixels to ensure that you have the maximum amount of detail for your models. Some examples of textures I've included with this model include: Diffuse - capturing the subtle nuances of material colors Normal Map (DirectX) - used to simulate subtle changes in lighting and reflections Roughness - adds an extra layer of texture depth by varying the surface roughness. Ambient Occlusion (AO) - helps add a convincing atmosphere by revealing how ambient light interacts with complex shapes These detailed, photorealistic textures were rendered using Substance Painter's powerful rendering capabilities with Iray, ensuring the highest level of accuracy and realism.
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