Cyborg - Hard Landing

Cyborg - Hard Landing

sketchfab

I’ve been wanting to do the “superhero landing” for a while now, and figured this model was a good fit. Given its bulkiness, it also made for a good demonstration on the follow-through that is necessary to show the weight of the object. In video games, I can see this being used as the “spawning in” animation, whether it’s for the intro sequence for a fighting game, or simply the respawn animation of a mob enemy in an RPG. The model and rig were provided by 3dmotive.com.

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