
Deco hourglass 1
3docean
Deco hourglass 3D Model, the first of many to come. This model consists of three objects: sand, glass, and frame, each with its own non-overlapping UV Layout map, Material, and PBR Textures set. The production-ready 3D Model is equipped with PBR materials, textures, and a non-overlapping UV Layout map provided in the package. The geometries are quads only, with no tris or ngons, and no poles. Each object, material, or texture in the package has a unique and meaningful name. This model is easily customizable: the UV-unwrapped geometries allow you to create new textures or modify existing ones using the provided UV Layout maps (as png with alpha). Made in Blender 3D 2.79 with Cycles materials, then exported to OBJ and FBX; materials and textures were made in Substance Painter, exported for PBR, V-Ray, Unity, and Unreal. Promo images include 11+ images rendered in Cycles (Blender 3D 2.79), wireframe images, screenshots from the Blender 3D scene showing UV Layouts, and at least one UV layout image. The formats included are FBX, OBJ; scenes: BLEND (2.79 with Cycles materials); other: png with Alpha. This model consists of three objects (meshes), three PBR Materials, UV-unwrapped geometries (non-overlapping UV Layout map provided in the package); UV-mapped Textures. The UV Layout maps and Image Textures resolutions are 2048×2048; PBR Textures were made with Substance Painter. Polygonal, QUADS ONLY (no tris/ngons), no poles; 7444 vertices, 7430 quad faces (14860 tris). Real-world dimensions; scene scale units: cm in Blender 3D (that is: Metric with 0.01 scale). Uniform scale object (scale applied in Blender 3D). A PBR Multi-Engine Textures Pack is included: in a zipped folder, you'll find the PBR Textures set for a bunch of rendering engines or game engines! Cycles for Blender 3D (base color, occlusion + roughness + metallic + alpha (in a single PNG file), normal); Vray for 3D Studio MAX (diffuse, reflect, reflection glossiness, normal); Unity 5 Standard Metallic (albedo + transparency, metallic + smoothness, normal); Unreal Engine 4 (base color + alpha, occlusion + roughness + metallic, normal); generic PBR Spec Gloss workflow (diffuse + opacity, specular, glossiness, normal, height); generic PBR Metal Rough workflow (base color + opacity, roughness, metallic, normal, height); so you'll be able to edit the Textures, or just import the fbx/obj file, along with the Textures set you want, in your 3D Modeling software or game engine, and link them together to get a game / production-ready asset! IMPORTANT - Main renderings made in Blender 3D 2.79 + Cycles using an HDR Environment Texture Image which is NOT provided in the package. Sketchfab 3D preview: https://sketchfab.com/models/490ef92efe9342ecb5cd37542affc362
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