Demons Queen Low-poly  3D model

Demons Queen Low-poly 3D model

cgtrader

Low polygonal game ready animated model of Demonic Queen in 3D Max file version 2009.Character designed to be NPC in fantasy, Medieval, sci-fi, adventure and zombie games..FBX are included. Unreal Packt included Unity Asset included. BIP (Character Studio) files are included.Character includes 45 animations. (34 classical on place animations and 11 animations with root motion data) I used Character Studio 3D MAX to make animations. Animations which start with "RM" - contain root motion data.Model has: 6,622 polygons, 13,244 triangles and 6,624 vertexes. Rig has 30 bones. Textures: diffuse, specular, self illumination and normals maps. TIF file format 4096x4096, Unreal Technical Details:Scaled to Epic skeleton: (Yes Rigged: Yes Rigged to Epic skeleton: No Animated: Yes Number of characters: 1 Vertex counts of characters: 6624 Texture Resolutions: 4096x4096 Number of Animations: 45 animations. Animation types: 34 place animations and 11 animations with root motion data Intended Platform: PC / MAC / XBox1 / PS4 Platforms Tested: PC Documentation Included: Yes (Animations list) Important\Additional Notes: PBR materials setup, Physics Asset setup included and 3D MAX 2009 file with rigged character includedAnimation list 1. MECANIM: 0 - 10 fr., 2. Dem_2W_Combat_Mode: 15 - 65 fr., 3. Dem_2W_Combo_360_Smash: 66 - 151 fr., 4. Dem_2W_Dodge_backwards: 152 - 187 fr., 5. Dem_2W_dodge_to_left: 188 - 223 fr., 6. Dem_2W_dodge_to_right: 224 - 259 fr., 7. Dem_2W_Hit_from_back: 260 - 295 fr., 8. Dem_2W_Hit_from_front: 296 - 331 fr., 9. Dem_2W_L_swing_high_straight_down: 332 - 367 fr., 10. Dem_2W_L_swing_left: 368 - 403 fr., 11. Dem_2W_L_swing_right: 404 - 439 fr., 12. Dem_2W_L_thrust: 440 - 475 fr., 13. Dem_2W_R_swing_high_straight_down: 476 - 511 fr., 14. Dem_2W_R_swing_left: 512 - 547 fr., 15. Dem_2W_R_swing_right: 548 - 583 fr., 16. Dem_2W_scissors_bow: 584 - 619 fr., 17. Dem_2W_Smash Frenzy_on_place: 620 - 775 fr., 18. Dem_2W_S_Looking_around: 776 - 952 fr., 19. Dem_2W_Talking_A: 953 - 998 fr., 20. Dem_2W_Talking_B: 999 - 1134 fr., 21. Dem_2W_Knocked_backward_onPlace: 1135 - 1176 fr., 22. Dem_2W_Down_back: 1177 - 1217 fr., 23. Dem_2W_Recover_from_knocked_backward: 1218 - 1258 fr., 24. Dem_2W_Smash_Frenzy_with_step: 1259 - 1414 fr., 25. Dem_2W_Die_fall_backward: 1415 - 1548 fr., 26. Dem_2W_Die_knocked_backward: 1553 - 1570 fr., 27. Dem_2W_Die_knocked_forward: 1575 - 1592 fr., 28. Dem_2W_run: 1597 - 1619 fr., 29. Dem_2W_walk: 1624 - 1664 fr., 30. Dem_2W_walk_L_swing_left: 1665 - 1700 fr., 31. Dem_2W_walk_L_swing_right: 1701 - 1736 fr., 32. Dem_2W_walk_R_swing_left: 1737 - 1772 fr., 33. Dem_2W_walk_R_swing_right: 1773 - 1808 fr., 34. Dem_2W_walk_trust: 1809 - 1844 fr., 35. RM_Dem_2W_run: 1849 - 1871 fr., 36. RM_Dem_2W_Smash_Frenzy_with_step: 1876 - 2031 fr., 37. RM_Dem_2W_walk: 2036 - 2076 fr., 38. RM_Dem_2W_walk_L_swing_left: 2081 - 2116 fr., 39. RM_Dem_2W_walk_L_swing_right: 2121 - 2156 fr., 40. RM_Dem_2W_walk_R_swing_left: 2161 - 2196 fr., 41. RM_Dem_2W_walk_R_swing_right: 2201 - 2236 fr., 42. RM_Dem_2W_walk_trust: 2241 - 2276 fr., 43. RM_Dem_2W_Knocked_backward_onPlace: 2281 - 2322 fr., 44. RM_Dem_2W_Die_knocked_forward: 2327 - 2344 fr., 45. RM_Dem_2W_Die_knocked_backward: 2349 - 2366 fr.,

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