Desert Outpost Poser obj 3D model

Desert Outpost Poser obj 3D model

cgtrader

Is this a long-abandoned outpost on the edge of the desert? Or is this a new settlement, waiting to trade with neighboring tribes? Includes 12 buildings, 15 palm trees, 4 jars, 2 carts, and many more options..: Product Features (Poser) :. * One Poser figure: obj, cr2/ png, at 39,927 polygons. Includes the following parts, all of which can be repositioned or hidden from the scene: * BigJar001 * BigJar002 * BigWindow001: can only be hidden/ shown * BigWindow002: can only be hidden/ shown * BigWindow003: can only be hidden/ shown * Cap001 * Cap002 * Carpet001 * Carpet002 * Cart001 * Cart002 * Door001: can open and close with an ERC dial on the Body. * Door003: can open and close with an ERC dial on the Body. * Door004: can open and close with an ERC dial on the Body. * Door007: can open and close with an ERC dial on the Body. * Door008: can open and close with an ERC dial on the Body. * Door009: can open and close with an ERC dial on the Body. * Door010: can open and close with an ERC dial on the Body. * Door011: can open and close with an ERC dial on the Body. * Door012: can open and close with an ERC dial on the Body. * GroundBase * House001 * House002 * House003 * House004 * House005 * House006 * House007 * House008 * House009 * House010 * House011 * House012 * Ladder001 * Ladder002 * MediumJar001 * MediumJar002 * MediumJar003 * Palm001 * Palm002 * Palm003 * Palm004 * Palm005 * Palm006 * Palm007 * Palm008 * Palm009 * Palm010 * Palm011 * Palm012 * Palm013 * Palm014 * Palm015 * SmallJar001 * SmallJar002 * SmallLadder001 * SmallLadder002 * SmallWindow001: can only be hidden/ shown * Upstair * Well * WoodBox * WoodBoxBroken * WoodPlanks001 * WoodPlanks002 * Use the Hierarchy Editor to hide and show these parts to further customize your scene. * Parts are parented to each dirt pile, which can be positioned anywhere in the scene..: Camera Files :. * Includes 12 camera presets for easier movement around the buildings. Use these files to render your own scenes or use them as a starting point..: Textures :. * One set of texture and corresponding bump maps, ranging from 512x512 to 1024x1024.Product Features (obj): * One model, with approx 39,927 polygons. * Includes the following groups which your software should read as separate parts: * BigJar001 * BigJar002 * BigWindow001 * BigWindow002 * BigWindow003 * Cap001 * Cap002 * Carpet001 * Carpet002 * Cart001 * Cart002 * Door001 * Door003 * Door004 * Door007 * Door008 * Door009 * Door010 * Door011 * Door012 * GroundBase * House001 * House002 * House003 * House004 * House005 * House006 * House007 * House008 * House009 * House010 * House011 * House012 * Ladder001 * Ladder002 * MediumJar001 * MediumJar002 * MediumJar003 * Palm001 * Palm002 * Palm003 * Palm004 * Palm005 * Palm006 * Palm007 * Palm008 * Palm009 * Palm010 * Palm011 * Palm012 * Palm013 * Palm014 * Palm015 * SmallJar001 * SmallJar002 * SmallLadder001 * SmallLadder002 * SmallWindow001 * Upstair * Well * WoodBox * WoodBoxBroken * WoodPlanks001 * WoodPlanks002Textures: * Includes an mtl file which your software should read to apply the textures. * One set of texture and corresponding normal/ bump maps, ranging from 512x512 to 1024x1024.

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