Dirty Wall Shader 034 Texture

Dirty Wall Shader 034 Texture

cgtrader

1 Bitmap and Procedural Based Shader This shader combines the power of bitmap maps with the versatility of procedural effects. It consists of 4 essential components: 1 Color Map: Defines the base color and texture of the surface. 1 Diffusion Map: Controls the way light interacts with the surface, creating subtle variations in reflectivity and diffusion. 1 Bump Map: Adds depth and dimensionality to the surface by manipulating its geometry, simulating subtle undulations and irregularities. 1 Displacement Map: Extends the shader's capabilities even further by altering the surface's actual geometry, allowing for truly organic and realistic results. Seamless 4096x4096 TIF images and C4D files (R15) are provided to ensure seamless integration with your workflow. The map can be layered with procedural effects to create complex and intricate patterns, or used on its own to achieve a more subtle look. This shader is compatible with any software that supports displacement maps. To get the most out of this shader, render it with the matprev_env.hdr image from the C4D material preview folder.

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