Dirty Wall Shader_050

Dirty Wall Shader_050

3docean

[ 1 Bitmap and Procedural Based Shader ] 1 Color map 1 Diffusion map 1 Bump map 1 Displacement map Seamless 4096*4096 tif images and c4d file (R15) Map can be layered with procedural effects Map can be used with any Soft supporting Displacement Map Render with matprev_env.hdr from c4d materialpreview folder IBL, GI and AO Render Dirty Wall_050 NatLum Dirty Wall_050 ArtLum

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