
Dirty Wall Shader_056
3docean
[ 1 Bitmap and Procedural Based Shader ] The Shader is Built on a Foundation of Four Key Maps: Color Map: This map defines the overall color scheme and tone of the shader. Diffusion Map: This map controls the way light interacts with the surface, adding depth and dimensionality. Bump Map: This map creates subtle texture and detail on the surface, giving it a more organic feel. Displacement Map: This map allows for precise control over the surface geometry, creating complex shapes and patterns. The Shader is Designed to be Highly Versatile: Seamless 4096*4096 Tif Images and C4d Files (R15) are Provided Maps can be Layered with Procedural Effects to Create Unique Textures The Shader can be Used with Any Soft Supporting Displacement Map, Giving Artists Total Freedom To Render the Shader, Use the Matprev_env.hdr File from the C4d Material Preview Folder Advanced Rendering Techniques: IBL (Image-Based Lighting) and GI (Global Illumination) are Supported for Realistic Lighting AO (Ambient Occlusion) is Also Supported to Add Depth and Dimensionality Two Pre-Rendered Options are Provided: Dirty Wall_056 NatLum: A Natural-Looking Shader with a Focus on Realism Dirty Wall_056 ArtLum: An Artistic-Looking Shader with a Focus on Creativity
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