
Displacement Landscape Shader 005 Texture
cgtrader
This 1 Bitmap and Procedural Based Shader allows for an expansive range of creative possibilities. The Color section offers one unique option: Displacement Map. To work with this, a seamless 4096*4096 tif image and corresponding c4d file (R15) is required. Utilizing this Shader has several benefits: It can be overlaid onto any other existing Shader When paired with Terrain Mask Shader Channel, it enhances visual impact This map can be layered atop various procedural effects for unique results As a Displacement Map, it also seamlessly integrates with Displacer Its versatile format enables usage across any Soft software that supports displacement maps. During rendering, the recommended environmental preset is matprev_env.hdr found in c4d material preview folder. Rendering settings include IBL (Image-Based Lighting), GI (Global Illumination) and AO (Ambient Occlusion). To explore further customization of lighting within your scene: Experiment with Displacement_005a NatLum, allowing you to subtly alter luminescence levels Delve into more specific options with Displacement_005ab NatLum Dive deeper for enhanced brightness manipulation with Displacement_005abc NatLum Create custom ambiance by applying it within a natural light environment (ArtLum), starting with Displacement_005a ArtLum
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