Disposable lighters Low-poly  3D model

Disposable lighters Low-poly 3D model

cgtrader

Game ready with PBR Textures Real World Scale Measurements Two common types of disposable lighters Contains textures without logos The models was originally created in Autodesk Maya 2018. The normal map was baked from a high poly model. This product is intended for game/real time/background use. The main renders were done in Marmoset Toolbag 3. Geometry Electric arc lighter: 1852 Tris 972 Verts Flint lighter: 2735 Tris 1457 Verts Textures 2048x2048, 256x256(game res without logos) base color, roughness, metalness, normal and ambient occlusion maps Textures in .png format There is an alternate set of diffuse, specular and gloss textures for Spec/Gloss PBR setup. The Substance Painter source file and high poly model used to bake the texture maps is also included. If the normals don't look correct try inverting the green channel of the normal map.

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