Dota 2 Weaver With Cosmetics

Dota 2 Weaver With Cosmetics

thingiverse

This is a model of Weaver from Dota 2. I've added on the cosmetics I have for him in game. I attempted to make him rather spikey. The remarkable thing about this model is that it stands up in just about any orientation, with his feet down, on his head, on his tail or on his back! Totally planned that. Yup... I've been working on cutting up this model for dual extrusion. I've so far mapped the textures from the game correctly, but I don't know how to section the model easily. I'll be trying to use Photoshop, but if anyone else has any ideas as to how to do it, or how to export the separated stls out of Photoshop, please drop me a line! I'll update this thing if I get that work. I believe that this is the correct model, and there are no problems with it. If you have any difficulties with slicing or printing him, let me know. Many thanks to Zen Toolworks, Simplify3D, and Netfabb for sponsoring Deis3D, the Brandeis 3D Printing Club, where I learned how to design and print these awesome models (located in Brandeis University's MakerLab). I specifically used their materials/software for this print. Print Settings Rafts: Doesn't Matter Supports: Yes Resolution: .2mm Infill: 15 Notes: Sliced with Simplify3D Printed with Zen Toolworks Blue Fillament Printed on a Makerbot Replicator 2 with the following settings: 90mm/s print speed 150mm/s travel speed 230°C print temperature Zen Toolworks Blue Fillament The factory file attached is the exact print I did. If you own Simplify 3D, simply open it up and print it if you have a Makerbot Replicator 2. ALL OTHER SETTINGS (if these are intimidating, just ignore them) .9 extrusion multiplier .40 mm extrusion width 1mm retraction (20mm speed) 3 solid top and bottom layers 2 outlines/perimeter shells 30% first layer speed 100% first layer height and width 20% infill outline overlap 100% infill length 45° & -45° infill angles 20% support infill no extra inflation or dense supports .30mm horizontal offset from part 1 vertical upper and lower separation layers NOT SURE OF THE SUPPORT RESOLUTION OR MAX OVERHANG 100% active cooling after layer 2 15 sec minimum layer speed, slow down to 20% 70% outline underspeed 80% solid infil underspeed 70% support structure underspeed 20mm/s z axis movemenet speed no bridging modifiers How I Designed This I did not design this model, it was taken from Valve's models on the Dota 2 Workshop. The cosmetics were designed by people with much more know-how and creativity than me. I take no credit for it's design. If you're interested in learning how to get these models, you can get the stock models from the Dota 2 Workshop. To turn those models into something printable, follow this guide. Sadly, it is currently not possible to get files out of Dota 2, since the switch to Source 2 engine brought with it a new file format that locks all the models inside. As such, I won't be making any more Dota Models anytime soon. All of my game models are assembled in Blender, repaired with Netfabb (They sponsor the club) and sliced with Simplify3D (they also sponsor the club) and printed in Brandeis University's MakerLab as a member of Deis3D.(The 3D printing club at Brandeis University)

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