Dressing SMALL WORKSHOP houses the world 3D model

Dressing SMALL WORKSHOP houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 13 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 For the development of a child's room, look for a modern and bright furniture. The red wooden wardrobe Petit Atelier brighten the universe of your child while offering a beautiful clothes storage. Composed of a shelves part and part wooden wardrobe, this piece will transport in a mechanical workshop. To complete the industrial trend of his room style, discover the matching red bed. This product belongs to the range Petit Atelier: This collection will fill young and old with its workshop style and functionality. To play on volumes, these pine furniture MDF and are painted in different shades of gray and red, a touch of metal comes modernize the collection. A fresh and vital range thanks to its many arrangements. In school spirit, words, letters, and numbers were applied to the stencil. Size (cm): H 180 x W 85 x D 58 Weight: 45 kg Ref: 115681 Price: € 349 Polygons: 73 Textures can be found in .skp file How to extract textures from .skp file? If you have any of the following software, it is easy. Follow the guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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