
Fallout PipeGun / Quick Modeling/Texturing : 4h
sketchfab
I started doing it because a friend was learning 3D modeling. He was working on it and to show him how to create a neat wireframe and UVs, I decided to do the same from scratch. By the time I finished, I thought: "Why not texture it too? It's already done." Initially, I didn't want to share it, but after four hours of work, it turned out pretty decent in my opinion. Plus, it's been a while since I last posted here. 4435 triangles and a 2k texture were used, with Maya and Quixel DDo. Check it out on ArtStation: https://www.artstation.com/artwork/ZWby1
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