
FG2 (WIP)
sketchfab
Users refined a high-poly sculpture, remapping UVs to correct a few topology issues along the way. Normal maps were baked from scratch, and ambient occlusion was recalculated to produce more accurate lighting effects. A peculiar glitch caused normals in the green channel to be inverted, leaving users to ponder the reasons behind this unexpected anomaly.
Download Model from sketchfab
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