fireside indoor Cap Ferret houses the world 3D model

fireside indoor Cap Ferret houses the world 3D model

cgtrader

This 3D model was originally created with Sketchup 8 and then converted to all other 3D formats. Native format is .skp 3dsmax scene is 3ds Max 2016 version, rendered with Vray 3.00 Bring the warmth of sunny terraces with fireside CAP FERRET right and all the living room furniture range! This armless sofa rattan as a set of modular cozy living alongside the 2 seater, the fireside corner and coffee table. Very comfortable with her big linen cushions, the sofa 1 place rattan is an invitation to relaxation ... Dimensions (cm): H 90 x W 68 x D 86 Weight: 23 kg http://www.maisonsdumonde.com /FR/fr/produits/fiche/chauffeuse-cap-ferret-111073.htm Ref: 111073 Price: € 160 Polygons: 234 Textures can be found in .skp file How to extract textures from .skp file? If you have any of the following software, it is easy. Follow the guidelines provided: Sketchup (Free) Just export the image as your choice of 2D file under the File/Export/2d Graphic - drop down option. Another way: Go to File -> Export -> 3D Model. Export it as a COLLADA File (*.dae) file. Click on the Options button and make sure that Export Texture Maps is checked. Go to the exported file location. In the directory, there should be a folder with the exported file name containing all of the textures. C4D (Trial version is enough) Importing .skp file to C4D automatically generates a folder with textures next to the .skp file. 3ds Max When .skp file is imported to 3ds Max, it stores texture files to ..3dsMaxsceneassetsimages. You can find textures there. You can also export fbx file with embed media option selected (in export dialog window), so it automatically generates a folder of textures together with the fbx file. Rhinoceros 3D (Trial version is enough) Import .skp file to Rhinoceros 3D. Open material editor (Panels->Material editor). Select any material that has texture on. Click on the texture name (in the Textures section), click on the three dot button. You can now see all the textures, it should be in the ..AppDataLocalTempembedded_files directory. Feel free to copy and paste the textures to any folder you like.

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