
Foliage
sketchfab
I crafted a miniature world from my own assets for an Advanced Specialism project at Escape Studios in just six weeks. I single-handedly created one tree, a rose bush, and several clumps of grass. This endeavor allowed me to delve deeply into the intricacies of foliage and vegetation for video game art. My toolkit consisted of zbrush, substance designer, photogrammetry, substance painter, maya, photoshop, and quixel suite for Unreal Engine 4.
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