Fujifilm FinePix S8200 Black Low-poly 3D model
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Human: The high-quality low-poly 3D model of the Fujifilm FinePix S8200 Black is widely used in various fields like game development, advertising, interior design, motion picture art, and visualization, etc.. It was created by using ortho-photos taken with a real digital camera which results in all design details being accurately recreated. The ease of use is that the model consists of a few meshes, making it low-polygonal (saves system resources) and has only two materials - Body and Glass Lens. This 3D model will always look realistic no matter what renderer you use due to its high resolution photo-textures. The carefully planned topology low-poly model combined with detailed textures allows for a minimal amount of polygons to achieve maximum quality, which can be sufficient even for close-up shots. To increase advanced realism, in addition to these textures, Specular, Glossiness, Bump, and Emission are used for the luminous elements of the model (for example, screens, indicators, etc.). For best Bump depth, we set a Bump Multiplier between 0.1 - 0.2 in Maya Software materials or V-Ray MTL materials for Maya. The Specular and Glossiness maps show various reflective and dispersing capacities of different areas of the model, creating an effect of using more materials. A total of five main textures are provided with a resolution of 4096 pixels per square in .jpg format. There are also original texture files in .PSD format available within the archive. The opening and closing of flash is animated by simply rotating the flash mesh. This model was created using the 'Maya 2009' 3D program. The model has a real-world scale in centimeters with all parts correctly grouped and named. An adjusted render-scene is provided, which was created in the Maya 2014 using V-Ray 2.40 as the renderer. This scene can be opened in earlier versions up to the Maya 2012 with V-Ray 2.0 because it's saved in the .ma format. The render-scene includes five V-Ray Rect Light + reflectors, and the V-Ray MTL material is assigned to the model. On the Timeline, set keys for the model position and Render Camera relevant Preview Images. If you don't need these positions, don't forget to delete animation keys from translation and rotation channels. For users of other 3D programs, scenes are provided in formats like .fbx, .obj, .DAE, and .max (2010 version). Note: This is a low-poly model not designed for use with any smoothing modifiers.
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