Game Art: Electric Counter
sketchfab
Game Art: Old Romanian Electric Counter, Low Poly, PBR Maps 3DS Max, Xnormal, Quixel, Photoshop The 3D Model has the shading build at vertex level. For this matter it should be imported in your 3D Software, Game Engine without smoothing groups. For example in UE4 - Import Normals and Tangents Enjoy!
Download Model from sketchfab
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